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(sharpocarina) collision model help


modman
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hi, im getting into the mapping scene for OOT, and ive made a small test map, but my collision model is out of wack and i don't know how to fix it:
http://oi47.tinypic.com/23s7y9j.jpg

what could be causing this? i had this problem with my room model but i turned off "backface culling" for all the groups and it showed up.. unfortunatly it didn't do the same for the collision model.

any help would be greatly appreciated, thanks!

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after following ya'lls advice, i came up with this:
http://oi45.tinypic.com/2qd03rr.jpg

i'm diggin it, but i did something a little different:
instead of just inverting a few faces, i inverted all of them. when i inverted only a few, the ones i inverted only showed up on the collision model, so i did all of them instead, and it worked. if i did that for other maps, would it still work?

(note, i didn't separate the model into separate groups for this, could that effect the collision model as well?)

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Yup, that's what we meant when we said to reverse the necessary faces. If you didn't separate your collision model into groups you won't be able to have more than one different collision polygon type. I doubt you need to worry about that yet.

awesome! well that pretty much sums it up for my problem, thanks for the tips

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