Jump to content
  • 0

Link moding


sairugoth
 Share

Question

2 answers to this question

Recommended Posts

  • 0

Well, you would construct a series of models to replace all of Link's body parts. These parts consist of what is called the "hierarchy"...

 

Adult Link (look for "hierarchies"): https://sites.google.com/site/flotonic65/modding/n64zeldadoc/debugzobjdoc/object_link_boy

Young Link (look for "hierarchies"): https://sites.google.com/site/flotonic65/modding/n64zeldadoc/debugzobjdoc/object_link_child

 

You would take each individual replacement and convert it to an F3DZEX display list using xdaniel's Model2N64. The only part which requires some sort of thinking is coming up with an offset to have the display list start at.

Link to comment
Share on other sites

 Share

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.