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OOT3D framerate?


Zurg
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In all the videos I see of Ocarina of Time for the 3DS, the game seems like it's running at 60fps. Is this my eyes tricking me? The cameras people use to record it? I am a sucker for frame rate, my years of PC gaming made me despise the thought of a next gen game not running at 60 frames per second or above. But being that it's Zelda, on a hand held console, and in 3 fuckin' D, I won't mind. I just looks so smooth and what not. Or it might be just my brain remembering how smooth the original game wasn't.

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In all the videos I see of Ocarina of Time for the 3DS, the game seems like it's running at 60fps. Is this my eyes tricking me? The cameras people use to record it? I am a sucker for frame rate, my years of PC gaming made me despise the thought of a next gen game not running at 60 frames per second or above. But being that it's Zelda, on a hand held console, and in 3 fuckin' D, I won't mind. I just looks so smooth and what not. Or it might be just my brain remembering how smooth the original game wasn't.

 

Most games in NTSC format run at 60fps.
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Handhelds don't have that 50/60Hz difference that consoles have, because it stems from the PAL and NTSC television broadcast formats. DS games, for example, of different regions all run at the same speed on hardware of different regions. Japanese game on European DS, no problem, same speed as the same game as a European version would have on an American DS. On handhelds, it's pretty much all down to how well the developers know their way around the hardware, getting the best possible speed out of it.

 

The one thing that the 3DS does have is region coding, so you won't be able to play an imported game on your domestic system, unless some kind of hack comes out at some point. No idea about how or if that affects backwards compatibility with DS games.

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