Zurg Posted February 14, 2011 Share Posted February 14, 2011 In all the videos I see of Ocarina of Time for the 3DS, the game seems like it's running at 60fps. Is this my eyes tricking me? The cameras people use to record it? I am a sucker for frame rate, my years of PC gaming made me despise the thought of a next gen game not running at 60 frames per second or above. But being that it's Zelda, on a hand held console, and in 3 fuckin' D, I won't mind. I just looks so smooth and what not. Or it might be just my brain remembering how smooth the original game wasn't. Link to comment Share on other sites More sharing options...
Zeth Ryder Posted February 15, 2011 Share Posted February 15, 2011 In all the videos I see of Ocarina of Time for the 3DS, the game seems like it's running at 60fps. Is this my eyes tricking me? The cameras people use to record it? I am a sucker for frame rate, my years of PC gaming made me despise the thought of a next gen game not running at 60 frames per second or above. But being that it's Zelda, on a hand held console, and in 3 fuckin' D, I won't mind. I just looks so smooth and what not. Or it might be just my brain remembering how smooth the original game wasn't. Most games in NTSC format run at 60fps. Link to comment Share on other sites More sharing options...
Shadow Fire Posted February 15, 2011 Share Posted February 15, 2011 Leon, if you're like me, and live in any of the PAL regions, then Ocarina of Time for you would have run at 50fps as opposed to the original 60. This was to sacrifice for our superior graphical style. =P Link to comment Share on other sites More sharing options...
Zurg Posted February 15, 2011 Author Share Posted February 15, 2011 Sadly I'm not, though I can't say I hate America, I've never been off it's soil. If I was rich I would get a local 3DS and an imported one. But I really don't see much of a point there... Anyways, thanks for the info both of you. Link to comment Share on other sites More sharing options...
xdaniel Posted February 16, 2011 Share Posted February 16, 2011 Handhelds don't have that 50/60Hz difference that consoles have, because it stems from the PAL and NTSC television broadcast formats. DS games, for example, of different regions all run at the same speed on hardware of different regions. Japanese game on European DS, no problem, same speed as the same game as a European version would have on an American DS. On handhelds, it's pretty much all down to how well the developers know their way around the hardware, getting the best possible speed out of it. The one thing that the 3DS does have is region coding, so you won't be able to play an imported game on your domestic system, unless some kind of hack comes out at some point. No idea about how or if that affects backwards compatibility with DS games. Link to comment Share on other sites More sharing options...
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