Samurai Posted February 19, 2013 Share Posted February 19, 2013 Yeah, what's an XML Scene File? Link to comment Share on other sites More sharing options...
0 xdaniel Posted February 19, 2013 Share Posted February 19, 2013 Something you create using SharpOcarina. Create a new scene, then add your collision model, then your room model(s). You save the configuration you make in SO (actors, etc) to an XML Scene File so that you don't have to redo all that stuff over again if you happen to quit the program. Link to comment Share on other sites More sharing options...
0 Samurai Posted February 19, 2013 Author Share Posted February 19, 2013 Something you create using SharpOcarina. Create a new scene, then add your collision model, then your room model(s). You save the configuration you make in SO (actors, etc) to an XML Scene File so that you don't have to redo all that stuff over again if you happen to quit the program.Huh. Makes sense. Thanks! Okay, what about Wavefront .obj Models? How do they fit into the picture? (Why aren't there any tutorials on this stuff?) Link to comment Share on other sites More sharing options...
0 Mallos31 Posted February 19, 2013 Share Posted February 19, 2013 Not to sound...I don't have a word for it... but did you read the readme? Cuz there's a ton of info in there, and I think there's even a bit of a tutorial. (I could be horribly mistaken though) Link to comment Share on other sites More sharing options...
0 Secant Posted February 19, 2013 Share Posted February 19, 2013 Wavefront objects are a specification of 3D models supported by most mainstream modeling programs (such as SketchUp (Pro), Blender, 3DS Max, Maya, and the like). This is what we generally use as a standard for conversion to what are called display lists, which is essentially a 3D model recognizable by the game and can be anything from a map to an NPC. There aren't any tutorials because the readme file included with SharpOcarina gives pretty much a total explanation of all the controls and parameters, and isn't particularly difficult to understand. There's also a demo map included which is fully functional and free of bugs for you to test to get a feel for the program, so if you're just starting out, take a look at the readme file and try to get that map working, it shouldn't be too hard. 2 Link to comment Share on other sites More sharing options...
0 Conker Posted February 19, 2013 Share Posted February 19, 2013 Let me teach you how to use an entire program. Sent from my cell phone, because ancient satellites from across the cosmic web are lame. Link to comment Share on other sites More sharing options...
0 Samurai Posted February 19, 2013 Author Share Posted February 19, 2013 Wavefront objects are a specification of 3D models supported by most mainstream modeling programs (such as SketchUp (Pro), Blender, 3DS Max, Maya, and the like). This is what we generally use as a standard for conversion to what are called display lists, which is essentially a 3D model recognizable by the game and can be anything from a map to an NPC. There aren't any tutorials because the readme file included with SharpOcarina gives pretty much a total explanation of all the controls and parameters, and isn't particularly difficult to understand. There's also a demo map included which is fully functional and free of bugs for you to test to get a feel for the program, so if you're just starting out, take a look at the readme file and try to get that map working, it shouldn't be too hard. Thanks, bro, I'll do that. I gotta say, reminds me of my Halo: Custom Edition days. I was just about to get into the 3DS Max when my computer at the time decided to crap out on me. Ha! Brings back memories. Right after I got that computer running again, I turned to Zelda modding, quit for about a year or so, and I came back within the past few weeks. I really missed it. I feel great that I could do this stuff again with a game I loved so much. Anyway, thanks for the help guys, this community is primo. Keep rockin'. ../ Link to comment Share on other sites More sharing options...
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Samurai
Yeah, what's an XML Scene File?
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