Samurai Posted February 19, 2013 Share Posted February 19, 2013 Tainted Link Textures. These were actually Zeth's Magic Armour Link textures that I modified a bit. Still can't get the gauntlet textures to work. I'm quite irritated by the fact that despite they are placed in the correct locations, they do not function. Why?! Anyway, here's Tainted Link. A close-up of Tainted Link's face. Notice his crimson gaze. Tainted Link playing his Ocarina. Tainted Link just walking like a bad-ass. And those are the screenshots, folks. Any questions? Link to comment Share on other sites More sharing options...
Jason777 Posted February 20, 2013 Share Posted February 20, 2013 Why don't you try to make permanent textures instead of hi-res texture packs? Besides that, he looks pretty slick. 1 Link to comment Share on other sites More sharing options...
Samurai Posted February 20, 2013 Author Share Posted February 20, 2013 Why don't you try to make permanent textures instead of hi-res texture packs? I've thought of it. I have no idea how to do that, though. Link to comment Share on other sites More sharing options...
SanguinettiMods Posted February 20, 2013 Share Posted February 20, 2013 Indeed; Texture packs aren't really a good thing to release with a mod patch. They kind of get obscured, and quite frankly, it's annoying to switch video plugins. A tool called ZLE2, and I think there are other little things, an example on Maco are tools by SoulofDeity can aid in injecting textures, although they will not be hi-resolution. Link to comment Share on other sites More sharing options...
Samurai Posted February 20, 2013 Author Share Posted February 20, 2013 Indeed; Texture packs aren't really a good thing to release with a mod patch. They kind of get obscured, and quite frankly, it's annoying to switch video plugins. A tool called ZLE2, and I think there are other little things, an example on Maco are tools by SoulofDeity can aid in injecting textures, although they will not be hi-resolution. Now how would a person make a patch, anyway? Link to comment Share on other sites More sharing options...
SanguinettiMods Posted February 20, 2013 Share Posted February 20, 2013 Now how would a person make a patch, anyway? Via a program, PPF-O-MATIC. How else were you planning to release this mod; By giving people the edited ROM? That's usually a no-no. Link to comment Share on other sites More sharing options...
Samurai Posted February 20, 2013 Author Share Posted February 20, 2013 Via a program, PPF-O-MATIC. How else were you planning to release this mod; By giving people the edited ROM? That's usually a no-no. Hm. Small details like that usually get sorted out in time; I typically deal with things one at a time. I will figure out how to make patches in time, but I'll cross that bridge when I get there. I've got much bigger plans than trivial stuff like that. Link to comment Share on other sites More sharing options...
Conker Posted February 20, 2013 Share Posted February 20, 2013 Well, if it's any consolation, I've zero plans to use these textures for some Zelda fun until they're in the form of a patch(I do not, at all, like messing around with graphics plugins, as it -always- becomes a massive headache for me). If you weren't planning on releasing these until the final mod, however, that's a different story; like you said, you'll have it worked out by then. Anyways, they look nice. Good job on the edits. Link to comment Share on other sites More sharing options...
Samurai Posted February 20, 2013 Author Share Posted February 20, 2013 Well, if it's any consolation, I've zero plans to use these textures for some Zelda fun until they're in the form of a patch(I do not, at all, like messing around with graphics plugins, as it -always- becomes a massive headache for me).If you weren't planning on releasing these until the final mod, however, that's a different story; like you said, you'll have it worked out by then. Anyways, they look nice. Good job on the edits. I figured most people wouldn't want to screw around with those damn plug-ins, because, believe me, they can be very troublesome. Anyways, these textures are only a small part of the Legend of Zelda: Tainted Blade mod. Go check out my other Tainted Blade post for info. Still need to find out how to edit text without my game crashing all the time, because Scroll of Time strikes me as a less-than-perfect creations. It works, sometimes... Anyway, I'll still need the help of all my new friends here at GCN to bring forth this dream of mine and make it an enjoyable, dark, yet human chapter to all of your Zelda gaming experiences. I want to share it with you guys, and I'll need help with that. So, anyway, how would I inject textures into the game? It'd be nice to get little stuff out of the way. 1 Link to comment Share on other sites More sharing options...
Conker Posted February 20, 2013 Share Posted February 20, 2013 I wish I could help you with that, honestly. I don't dabble around those areas, I just play/test what others make. My expertise resides in other areas. Link to comment Share on other sites More sharing options...
Samurai Posted February 20, 2013 Author Share Posted February 20, 2013 I wish I could help you with that, honestly. I don't dabble around those areas, I just play/test what others make. My expertise resides in other areas. Well, if you hear anything juicy on that subject, message me, okay? Thanks! Link to comment Share on other sites More sharing options...
Conker Posted February 20, 2013 Share Posted February 20, 2013 Sure thing. 1 Link to comment Share on other sites More sharing options...
giadrosich Posted February 20, 2013 Share Posted February 20, 2013 ZLE2 has a read-me/instructions file explaining how to dump and edit textures. I haven't messed around too much with it myself, but I hope to put a tutorial on it one day. But with your more advance skills, you might have better luck with it. ZLE2 and ZAP2 are really easy programs to use when you get the hang of it. I do have a ZAP2 tutorial in my video tutorial thread if you want to check that program out. I've learned to ditch Scroll of Time, use http://www.the-gcn.com/files/file/47-oot-text-tool/. If you don't want to bother with it, like I said I'd be happy to help you out with text woes. Can add me on skype if you need to--just check my profile for the username. Link to comment Share on other sites More sharing options...
Samurai Posted February 20, 2013 Author Share Posted February 20, 2013 ZLE2 has a read-me/instructions file explaining how to dump and edit textures. I haven't messed around too much with it myself, but I hope to put a tutorial on it one day. But with your more advance skills, you might have better luck with it. ZLE2 and ZAP2 are really easy programs to use when you get the hang of it. I do have a ZAP2 tutorial in my video tutorial thread if you want to check that program out. I've learned to ditch Scroll of Time, use http://www.the-gcn.com/files/file/47-oot-text-tool/. If you don't want to bother with it, like I said I'd be happy to help you out with text woes. Can add me on skype if you need to--just check my profile for the username. The first things I ever played with were ZLE2 and ZAP2 before finding Utility of Time. Utility of Time's good if you're a very visual learner. As for the Text Tool, something just wasn't making sense to me. I have two versions of it, lol, but it doesn't really tell you how to inject it into your ROM. Otherwise, the text would be like cake to me, just a different variation of "yummy." Link to comment Share on other sites More sharing options...
giadrosich Posted February 20, 2013 Share Posted February 20, 2013 Just go to the OOT text tool command thing and it should tell you to press "i" for injecting it into the ROM, at that point just type the text file (mine is msg_bank.txt) and then it'll ask you the rom file name, and then it'll ask if it's debug rom or not. It'll have to be debug to work, from what I remember, not sure. At that point, wait for the "done" message, press enter, and there ya go. Link to comment Share on other sites More sharing options...
Samurai Posted February 20, 2013 Author Share Posted February 20, 2013 Just go to the OOT text tool command thing and it should tell you to press "i" for injecting it into the ROM, at that point just type the text file (mine is msg_bank.txt) and then it'll ask you the rom file name, and then it'll ask if it's debug rom or not. It'll have to be debug to work, from what I remember, not sure. At that point, wait for the "done" message, press enter, and there ya go. Yeah, did all that stuff. It gave me some freaky jazz. Link to comment Share on other sites More sharing options...
giadrosich Posted February 20, 2013 Share Posted February 20, 2013 Hmm. Weird. I assume you extracted it correctly, right? Can you put up a link to your txt file so I can look at it? Link to comment Share on other sites More sharing options...
Samurai Posted February 21, 2013 Author Share Posted February 21, 2013 Hmm. Weird. I assume you extracted it correctly, right? Can you put up a link to your txt file so I can look at it? Okay, what the hell do I type when it asks for, "message file"? Link to comment Share on other sites More sharing options...
giadrosich Posted February 21, 2013 Share Posted February 21, 2013 The text Okay, what the hell do I type when it asks for, "message file"? file that's produced when you extract the text from the rom, and it should save it as msg_bank as default. Be sure to type the .txt part or it won't work. Link to comment Share on other sites More sharing options...
Samurai Posted February 21, 2013 Author Share Posted February 21, 2013 The text file that's produced when you extract the text from the rom, and it should save it as msg_bank as default. Be sure to type the .txt part or it won't work. Oh, damn, lol, I actually typed in the individual message number and it's code... xD Text editing suddenly became possible. Link to comment Share on other sites More sharing options...
giadrosich Posted February 21, 2013 Share Posted February 21, 2013 Oh, damn, lol, I actually typed in the individual message number and it's code... xD Text editing suddenly became possible. XD It's okay, yeah, you can edit a whole bunch of stuff at a time and just inject it right into the rom Link to comment Share on other sites More sharing options...
Samurai Posted February 21, 2013 Author Share Posted February 21, 2013 XD It's okay, yeah, you can edit a whole bunch of stuff at a time and just inject it right into the rom Wait a second-- I just got an issue. Characters are speaking lines that aren't theirs-- not only that, but those messages are in bits and peices. Link to comment Share on other sites More sharing options...
Samurai Posted February 21, 2013 Author Share Posted February 21, 2013 Go home, Sheik, you're drunk. Seriously, though, something went wrong with the text edit. These aren't the lines written, lol, but this wasn't as bad as when Rauru said, "Link... Asdfghjk!!" Which also wasn't my doing. What's wrong with this thing? Link to comment Share on other sites More sharing options...
Recommended Posts