fkualol Posted February 23, 2013 Share Posted February 23, 2013 Pasting the notes that I made a few days ago: 0xC55C00 usable item tableThe first byte is the scene number and the next 3 modify what items are enabled/disabled in the scene. Form Specific: 801C2410 Fierce Deity usable items0xC58950801C2482 Goron Link usable items0xC589C2801C24F4 Zora Link usable items0xC58A34801C2566 Deku Link usable items0xC58AA6801C25D8 Young Link usable items0xC58B1800 = disabled01 = enabled The ROM offsets are for MM (U) Decompressed. 1 Link to comment Share on other sites More sharing options...
Jason777 Posted February 24, 2013 Share Posted February 24, 2013 Sweetness. I'm curious, is the double Helix sword considered an "item" in these tables? Link to comment Share on other sites More sharing options...
fkualol Posted February 24, 2013 Author Share Posted February 24, 2013 Yes. The form specific tables only apply to the C buttons. If you want to make it usable add 0x50 (Helix sword item value) to the offset and change the value to 01. I haven't really gotten around to studying the usable items table, but the second byte of each entry seems to deal with items on the B button, I'm unsure about the third byte, and the fourth byte deals with items on the C buttons. Oh and I forgot to mention in my first post that the Fierce Deity's Mask and the Giant's Mask are hard-coded to be disabled. Link to comment Share on other sites More sharing options...
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