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Wrong Warp Glitch Live at AGDQ2013


Airikita
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By CosmoSpeedruns:

 

Got it in my feed today. I wanted to show this off when I got the chance, but this was still good nonetheless.

 

Congrats to the hacking and glitching community for putting the pieces together, and CosmoSpeedruns for explaining it (which looked awkward given he was playing OoT while talking).

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 Yeah WrongWarp is a rather manipulative trick, i myself speed-run OoT and it is not as easy as it looks. also check out comso and other speed-runners at www.Twitch.tv.com it's a good website also here is cosmos stream! www.twitch.tv.com/cosmowright <--- he speedruns monkey ball mainly now but you can go to the games section head over to ocarina of time and there are a lot of people ( including myself i stream ). There are other rather complicated tricks that you'll need to see for yourself  ;)

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To maintain that level of concentration while giving the most obtuse and convoluted explanation (for one of the few things that really need that kind of explanation) for a game's procedures is quite worthy of praise. Aside from slight screw-ups here and there he still made some great time. I can hardly focus on two things once and let alone giving thorough explanations while watching the game frame by frame to assure I do not screw anything up.

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It's much easier said than done. Especially in this case. This fellow gave a by-the-letter explanation for what he was doing and why he was doing it and even managed to throw some history into it all while keeping perfect concentration on the game (well, nearly perfect he screwed up twice, but nothing major). Therefore I think his efforts are worthy of praise.

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I talked to Cosmo a few days before the run to help explain part of it to him.I've been meaning to write a more complete explanation of wrong warping that covers everything: the entrance table, cutscene pointers, Farore's wind and temporary flags, how the alternate scene command (0x18) can be used to predict crashes, "beta quest" and the alternate exit lists, the unrestricted C-Item effect, timer wrong warps, death hole wrong warping, warping between different maps through oobs.

Airikita, on 11 Mar 2013 - 17:02, said:I think he went by chance that the trick would work, he didn't look like he took his time to time his setup. Unless he used a different way to do it, like the timer on the TAS?

Cosmo used a pause bufferless wrong warp setup which reduces controller input for consistency and increases the window of success for the trick. With practice, the only variable is the frame that the Deku Nut is tossed.
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