Airikita Posted March 4, 2013 Share Posted March 4, 2013 By CosmoSpeedruns: Got it in my feed today. I wanted to show this off when I got the chance, but this was still good nonetheless. Congrats to the hacking and glitching community for putting the pieces together, and CosmoSpeedruns for explaining it (which looked awkward given he was playing OoT while talking). Link to comment Share on other sites More sharing options...
Masterlink23 Posted March 5, 2013 Share Posted March 5, 2013 Yeah WrongWarp is a rather manipulative trick, i myself speed-run OoT and it is not as easy as it looks. also check out comso and other speed-runners at www.Twitch.tv.com it's a good website also here is cosmos stream! www.twitch.tv.com/cosmowright <--- he speedruns monkey ball mainly now but you can go to the games section head over to ocarina of time and there are a lot of people ( including myself i stream ). There are other rather complicated tricks that you'll need to see for yourself Link to comment Share on other sites More sharing options...
Three_Pendants Posted March 5, 2013 Share Posted March 5, 2013 To maintain that level of concentration while giving the most obtuse and convoluted explanation (for one of the few things that really need that kind of explanation) for a game's procedures is quite worthy of praise. Aside from slight screw-ups here and there he still made some great time. I can hardly focus on two things once and let alone giving thorough explanations while watching the game frame by frame to assure I do not screw anything up. Link to comment Share on other sites More sharing options...
Masterlink23 Posted March 5, 2013 Share Posted March 5, 2013 Three pendants, All you need to do is stay focused and ensure you don't do anything silly or anything you wouldn't do. Link to comment Share on other sites More sharing options...
Three_Pendants Posted March 5, 2013 Share Posted March 5, 2013 It's much easier said than done. Especially in this case. This fellow gave a by-the-letter explanation for what he was doing and why he was doing it and even managed to throw some history into it all while keeping perfect concentration on the game (well, nearly perfect he screwed up twice, but nothing major). Therefore I think his efforts are worthy of praise. Link to comment Share on other sites More sharing options...
Airikita Posted March 11, 2013 Author Share Posted March 11, 2013 I think he went by chance that the trick would work, he didn't look like he took his time to time his setup. Unless he used a different way to do it, like the timer on the TAS? Link to comment Share on other sites More sharing options...
mzxrules Posted March 13, 2013 Share Posted March 13, 2013 I talked to Cosmo a few days before the run to help explain part of it to him.I've been meaning to write a more complete explanation of wrong warping that covers everything: the entrance table, cutscene pointers, Farore's wind and temporary flags, how the alternate scene command (0x18) can be used to predict crashes, "beta quest" and the alternate exit lists, the unrestricted C-Item effect, timer wrong warps, death hole wrong warping, warping between different maps through oobs. Airikita, on 11 Mar 2013 - 17:02, said:I think he went by chance that the trick would work, he didn't look like he took his time to time his setup. Unless he used a different way to do it, like the timer on the TAS?Cosmo used a pause bufferless wrong warp setup which reduces controller input for consistency and increases the window of success for the trick. With practice, the only variable is the frame that the Deku Nut is tossed. Link to comment Share on other sites More sharing options...
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