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Ocarina of Time Debug Spirit temple alternative dungeon.


Stryfe
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Not sure if anyone has found this yet. So in the ocarina of time debug rom I stumbled across an alternative spirit temple dungeon oddly hidden. No one has seemed to come across it yet. I have looked quite far and wide for any findings. 

 

It is found via level version selection (using L or R buttons) WHen selecting the third from final level on the german version. (I didnt have the english patch) Called:

 

222 : jjjjfnjznv

 

Then proceeding to alter the rvbff : "J" (probably level alteration selection)

changing it from the japanese characters that are shown as default, to:

 

X2:

 

(Be sure you have selected older link at this point)

Causes you to spawn inside the giant statues face where the boss door is located in the spirit temple. 

 

I find this fairly odd because the face is not broken yet and there are major alterations to the main layout of the temple. Such as floating time blocks, weird yellow eye switch locations. Pillars with torches. 

 

From there if you continue to solve the puzzles it just gets weirder.

 

I have been able to complete several before my emulator crashed. I will work on getting farther.

 

In the mean time. Be aware that when this level is started there is approximately a 1/10 percent chance it will not load correctly or the screen will freeze up. Well.... for me anyway.

 

 

Please report any findings you may have seen or if someone is also aware of this odd dungeon layout. 

 

-Stryfe

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Are you sure you don't have a modified rom or codes on? There isn't an alternate object set at all for the spirit temple and doing a 3rd before final cutscene for the spirit temple freezes the game. 

 

EDIT: You actually just loaded up in the boss room exit data that takes you back into the previous room just before the boss room(every boss room has this but it is unused) and what loaded was just the normal master quest.

 

Posted Image

 

 

Also to fix "222 : jjjjfnjznv" issue, you need to check TMEM in the graphic's plugin in whatever emulator you are using to get the mapselect to show up properly.

Posted Image

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Oh I see now, Yes it looks exactly like that.. I noticed that only once Had the situation occured that I spawned in the cutscene room and Nabooru was frozen in place. There were no idle animations whatsoever.

 

I will get to fixing the map select. Thanks Zeth. However... I am on a mac. I don't have a stable emulator with so much modification ability...

 

My PC failed not to long ago and my school supplied me with a macbook. I am working on getting a PC again then I will be a bit more capable.

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Why do you guys call entrances exits

It's to help with clarification really.

 

Example: Say you wanted to go from the Ranch straight to Kokiri Forest, you would "exit to" the village instead of enter it. It just makes it less confusing.

 

 

Also, thank you Zeth for posting that up on a fix, I can now actually do testing without switching plugins. I wasn't able to read the map selection and I couldn't pause in the plugin that allows me to read it.

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Why do you guys call entrances exits

 

 

It's to help with clarification really.

 

Example: Say you wanted to go from the Ranch straight to Kokiri Forest, you would "exit to" the village instead of enter it. It just makes it less confusing.

^ This basically, you wouldn't enter the forest to go to hyrule field, you would exit the map to go to the next. While the technical terms of entrance and exit are basically the same things, its just a term we've used for years now.

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^ This basically, you wouldn't enter the forest to go to hyrule field, you would exit the map to go to the next. While the technical terms of entrance and exit are basically the same things, its just a term we've used for years now.

Exits are not logically the same as entrances as far as the game engine goes. An entrance places you within a map of a scene, while an exit is a means of leaving a scene which will take you to another entrance point. The key difference is that not all entrance points can be reached through exits (unless you hack). When you turn on the game you don't go through an exit into the title screen, you automatically start at that entrance point by default. Similarly, no scene exit ever places you at Link's bed.

 

This is the reason why I take issue to pages like http://wiki.spinout182.com/w/Debug_ROM:_Exit_List being called a list of exits.

 

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