SanguinettiMods Posted March 14, 2013 Share Posted March 14, 2013 Is this is a collision type to make something invisible? I thought it might be a flag kind of like the CrawlSpace collision. If so what might that be? Or if it isn't, is there an actor to make something invisible? Link to comment Share on other sites More sharing options...
0 Three_Pendants Posted March 14, 2013 Share Posted March 14, 2013 To my knowledge every last thing revolving around the Lens of Truth is an Actor. There's no collision involved with it. I believe Punk7890 or someone some time ago found the means to make any actor invisible and can only be seen with the Lens of Truth, but I don't recall the details at all. Link to comment Share on other sites More sharing options...
0 SanguinettiMods Posted March 14, 2013 Author Share Posted March 14, 2013 To my knowledge every last thing revolving around the Lens of Truth is an Actor. There's no collision involved with it. I believe Punk7890 or someone some time ago found the means to make any actor invisible and can only be seen with the Lens of Truth, but I don't recall the details at all. It isn't exactly an actor that I want to turn invisible, though. I want to turn a pathway in a custom map invisible. If the only way I am able to do that is via an actor, that means I would have to make a partial part of my map an actor and turn it invisible. That's just. eh. Link to comment Share on other sites More sharing options...
0 Mallos31 Posted March 14, 2013 Share Posted March 14, 2013 By what I was able to tell, for example with the bottom of the well, there is a separate object that is just all of the invisible walls, in their visible form, at the coordinates they need to be when loaded. Link to comment Share on other sites More sharing options...
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SanguinettiModsIs this is a collision type to make something invisible? I thought it might be a flag kind of like the CrawlSpace collision. If so what might that be? Or if it isn't, is there an actor to make something invisible?
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