giadrosich Posted March 16, 2013 Share Posted March 16, 2013 I thought this was kind of interesting, and thought I'd share. http://garethrees.org/2004/12/01/ocarina-of-time/ They go over dungeon design, item usage, and how people figure out which way to go. Side note: They also go over a progression from beta to final in a different game I thought was cool: http://garethrees.org/2010/06/17/floe/ 1 Link to comment Share on other sites More sharing options...
Samurai Posted March 17, 2013 Share Posted March 17, 2013 Thanks for sharing! This has provided me with valuable data! Link to comment Share on other sites More sharing options...
mzxrules Posted March 20, 2013 Share Posted March 20, 2013 I found that a few weeks ago. Some of the notes are wrong (it lists Din's Fire as an optional item when it's required if you aren't a pro), but with the complexity of OoT it's hard to get everything completely right. Link to comment Share on other sites More sharing options...
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