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[Zelda OoT Debug] Removing Cutscenes?


JeDDyD
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Simple question, kinda hoping that there's a simple solution.

 

Just wondering how to remove a cutscene (or stop it from playing)? I've seen that in the mod Zelda's Birthday, the beginning cutscene with the Great Deku Tree speaking to Navi no longer plays, how can this be achieved?

 

Thanks to anyone that can help me out (I did a quick search but couldn't find this info, but if I've missed it somewhere my apologies).

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Removing most non-quest related cutscenes (like the introduction cutscenes) would be pretty easy to do. All you'd need to do is get a program like MHS, trigger the cutscene you want to remove in game. Then all you have to do is look into the memory that the cutscene pointer is pointing to, find that data in the debug rom, and set the first 8 or so bytes to FF I think.

 

The cutscene pointer is stored at 80213D88 in the debug rom.

 

 

To get rid of the cutscenes that play after collecting a stone/medallion, you'd have to modify the blue warp actor so that it no longer takes you into a cutscene.

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