Prompted by the posting of a certain person on Maco - saying that imports done using Model2N64 likely won't work on hardware because it supposedly doesn't adhere to the F3DEX2 Ucode's vertex buffer conventions - I ended up wondering if any of our hacks, model conversions/imports, etc. have ever been tested on hardware? Be it custom maps, or be it just replaced swords or somesuch, especially regarding if they render correctly. Has ex. the Ura team done any hardware testing yet, also considering how that hack in particular is being made with the real hardware in mind, with the custom soundtrack via the 64drive and such.
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xdaniel
Prompted by the posting of a certain person on Maco - saying that imports done using Model2N64 likely won't work on hardware because it supposedly doesn't adhere to the F3DEX2 Ucode's vertex buffer conventions - I ended up wondering if any of our hacks, model conversions/imports, etc. have ever been tested on hardware? Be it custom maps, or be it just replaced swords or somesuch, especially regarding if they render correctly. Has ex. the Ura team done any hardware testing yet, also considering how that hack in particular is being made with the real hardware in mind, with the custom soundtrack via the 64drive and such.
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