Jabba Posted March 31, 2013 Share Posted March 31, 2013 I want to remodel some maps from OoT/MM but I need to know how to extract them. I've extracted models from WW and TP before with no issues, so just wondering what way to go about it with OoT/MM? Link to comment Share on other sites More sharing options...
0 SanguinettiMods Posted March 31, 2013 Share Posted March 31, 2013 There are three ways to go about doing this. 1. Use Nemu and export a VRML. This doesn't only export the map, but EVERYTHING on screen at 1/1000th scale. This doesn't always work, so I don't suggest doing it. 2. Find and use OZMAV to export the map model. I don't know the scale of these and the textures aren't exactly the same. 3. Use SoulofDeity's Blender Script for Importing Maps and/or ZOBJ files. I don't know the scale of these and the textures aren't exactly the same, but I think it is the easiest. Link to comment Share on other sites More sharing options...
0 SoulofDeity Posted April 8, 2013 Share Posted April 8, 2013 https://code.google.com/p/sods-blender-plugins/downloads/list If the faces are imported facing the wrong direction, use the unfixed import script. The fixed one was only uploaded because after updating blender, I noticed they changed the frontface from CW to CCW. Link to comment Share on other sites More sharing options...
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Jabba
I want to remodel some maps from OoT/MM but I need to know how to extract them. I've extracted models from WW and TP before with no issues, so just wondering what way to go about it with OoT/MM?
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