I had a few more ideas, but sometimes I forget them before I get to the bored, so I just thought I'd ask the rest of questions in one thread instead of a million.
So, basically, one idea, which maybe doesn't sound as feasible, or well maybe not as simple. Is importing objects and giving them their own waypoints. Like say for example you wanted to import the horse and carriage from MM into OoT (is that even possible?) And give it a waypoint with something like SayakaGL? Would it be possible to do this with an imported obj like a car?
Number 2 Is there a way to get an NPC to follow Links path? Say for example inside Jabu Jabu, Ruto follows you instead of being carried. Or even something similar to the Kafei and Link sidequest where you take over the NPC.
How do you set off certain events to happen for example Kakariko village being on fire or is there another scene that is just Kakariko on fire?
There were two others that I forgot when I remembered the last two questions, but whatever
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Jabba
I had a few more ideas, but sometimes I forget them before I get to the bored, so I just thought I'd ask the rest of questions in one thread instead of a million.
So, basically, one idea, which maybe doesn't sound as feasible, or well maybe not as simple. Is importing objects and giving them their own waypoints. Like say for example you wanted to import the horse and carriage from MM into OoT (is that even possible?) And give it a waypoint with something like SayakaGL? Would it be possible to do this with an imported obj like a car?
Number 2 Is there a way to get an NPC to follow Links path? Say for example inside Jabu Jabu, Ruto follows you instead of being carried. Or even something similar to the Kafei and Link sidequest where you take over the NPC.
How do you set off certain events to happen for example Kakariko village being on fire or is there another scene that is just Kakariko on fire?
There were two others that I forgot when I remembered the last two questions, but whatever
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