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Planning for new map importer


xdaniel
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I wasn't exactly sure how much you knew about it considering that you've only used OpenGL 1/2 api for your modding tools up until this point. I figured that rather than decoding the combiner equations, you were probably detecting specific packets.

 

Somewhat messy but working well: http://code.google.com/p/ozmav/source/browse/trunk/badrdp/combine.c - granted, I learned the basics about how this worked from cooliscool years and years ago, who I also got some initial (non-working) code from. SayakaGL even has a combiner mux editor, although IIRC the GUI's a bit buggy ;)

 

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