xdaniel Posted May 16, 2013 Author Share Posted May 16, 2013 I wasn't exactly sure how much you knew about it considering that you've only used OpenGL 1/2 api for your modding tools up until this point. I figured that rather than decoding the combiner equations, you were probably detecting specific packets. Somewhat messy but working well: http://code.google.com/p/ozmav/source/browse/trunk/badrdp/combine.c - granted, I learned the basics about how this worked from cooliscool years and years ago, who I also got some initial (non-working) code from. SayakaGL even has a combiner mux editor, although IIRC the GUI's a bit buggy Link to comment Share on other sites More sharing options...
haddockd Posted May 16, 2013 Share Posted May 16, 2013 I have a Radeon HD 6970 with 2GB of RAM Link to comment Share on other sites More sharing options...
wareya Posted May 18, 2013 Share Posted May 18, 2013 Radeon HD 5770, don't know the RAM. Link to comment Share on other sites More sharing options...
ManInYellowHat Posted May 19, 2013 Share Posted May 19, 2013 Shitty Intel HD Graphics Family integrated graphics, don't know the RAM. Also, just a suggestion: Make things like actors, spawns, etc. placeable just by selecting a what you want, then left clicking on your map. Link to comment Share on other sites More sharing options...
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