So I've got a good plot/story for a mod, but the story I've thought of requires me to do a complete over-hall of the game (that means all new Maps, OBJ, NPC's, ext...) . Now, I know the question may sound a little silly, since I already know that the key apps to starting this mod are SharpOcarina and Hylian Toolbox, but from what I've seen with other moders is that you are always going to hit some kinda error somewhere with in the development of the mod. So my real question would be more like, "What should I do to start my mod with the least amount of errors or problems as possible?"
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sairugoth
So I've got a good plot/story for a mod, but the story I've thought of requires me to do a complete over-hall of the game (that means all new Maps, OBJ, NPC's, ext...) . Now, I know the question may sound a little silly, since I already know that the key apps to starting this mod are SharpOcarina and Hylian Toolbox, but from what I've seen with other moders is that you are always going to hit some kinda error somewhere with in the development of the mod. So my real question would be more like, "What should I do to start my mod with the least amount of errors or problems as possible?"
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