Samurai Posted April 20, 2013 Share Posted April 20, 2013 I un-checked "Register Caching" and suddenly, my mods began to work. This seems to be the reason why Scroll of Time never worked for me before. Also, I was unable to play my customised levels. Now, both issues are entirely resolved. Two things: - I would appreciate if someone could explain the technical reasons behind this to me. - Get the word out to avoid other people struggling with the same thing. Thou haveth my gratitude. Link to comment Share on other sites More sharing options...
haddockd Posted April 20, 2013 Share Posted April 20, 2013 Should I assume pj64 1.6? Link to comment Share on other sites More sharing options...
wareya Posted April 20, 2013 Share Posted April 20, 2013 Assumption: Maybe PJ64's dynarec or interpreter caches things in a way that assumes the code is GCC generated or boot/kernel code, and that option makes it not cache registers in a way that fucks up some human written ASM. I guess that makes it good form to try to avoid using new registers with inlined ASM unless you know how to make it look like GCC code. This is a pretty baseless assumption though. 1 Link to comment Share on other sites More sharing options...
Samurai Posted April 20, 2013 Author Share Posted April 20, 2013 Should I assume pj64 1.6? Yup. That's what I started with about two or so years ago. Things like Utility of Time always worked perfectly fine before. Now that I un-checked "Register Caching," I can begin tackling the REAL work. Anyway, do you know where I can find a list of scene numbers? Link to comment Share on other sites More sharing options...
wareya Posted April 20, 2013 Share Posted April 20, 2013 http://spinout182.com/mqd/s.html / http://spinout182.com/mmde/s.html ? Link to comment Share on other sites More sharing options...
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