LastWWolf Posted August 28, 2013 Share Posted August 28, 2013 Hmm.. To lower poly count and improve the OoT feel, I would make the stairs into textured ramps that appear as stairs, and either: lower the checkered tile platform so that it has no ledges (runs with the ground) OR space it further from the ground so the ledges stand out. Also, the hallways could benefit from having nice, vaulted ceilings instead of being low-hanging rectangle corridors. Yeah, looks like you're getting some lag from each stair being individual (in that winding staircase room). While I understand the desire for this effect, most staircases in OoT are handled as ramps for a reason. Great start though! I am excited to see how this gets refined. Yeah I pretty much agree with everything your saying lol, the performance drops aren't there when I have everything split into separate rooms properly but that could change when I get all the actors loaded up and whatnot. Anyway thanks for the con criticism I always appreciate it lol. Also i'm just gonna quickly point out these are not the final textures for this thing, and they will get completely redone when the model itself is finished. Link to comment Share on other sites More sharing options...
Mallos31 Posted August 29, 2013 Share Posted August 29, 2013 I started working on a 3D Oracle of Ages forever ago (If anyone here remembers that) it got difficult really quickly when I started thinking of some of the dungeon layouts. I have still been working on it, and tweaking things, but it's not very far along. Also, LastWWolf, if you need any textures, the Light Temple room in Ganon's Tower has some of the textures used in the original Light Temple. I have them all ripped if you need them. (Though some of the ones in the folder are just Ganon's Tower textures) Link to comment Share on other sites More sharing options...
Airikita Posted August 31, 2013 Share Posted August 31, 2013 I should be getting to map modding eventually... still working out the kinks in my mod for the beginning. EDIT: Is anyone still looking for a Triforce mod? With an obtainable Triforce? I might work on that... I still have to figure out what I'm going to make it do though. 1 Link to comment Share on other sites More sharing options...
LastWWolf Posted September 2, 2013 Share Posted September 2, 2013 What I put together the last couple of hours, still needs allot of work but here's a couple screenshots! Edit: updated with improved model 5 Link to comment Share on other sites More sharing options...
Jason777 Posted September 2, 2013 Share Posted September 2, 2013 The texture precision is pretty impressive... I'm surprised I don't see any UV errors! 2 Link to comment Share on other sites More sharing options...
LastWWolf Posted September 9, 2013 Share Posted September 9, 2013 The basic layout to this dungeon is pretty much complete. Rooms themselves have allot of work that needs to be done, but here is what the pretty much finished model looks like. 5 Link to comment Share on other sites More sharing options...
Jason777 Posted September 9, 2013 Share Posted September 9, 2013 Light Temple... wut. Link to comment Share on other sites More sharing options...
HeavyZ Posted September 9, 2013 Share Posted September 9, 2013 LastWWolf. Because I like your maps, please. Look into fixing pointers so it will work on N64 hardware. There's been no custom map OoT games that work on hardware, but it's totally possible. 1 Link to comment Share on other sites More sharing options...
LastWWolf Posted September 10, 2013 Share Posted September 10, 2013 LastWWolf. Because I like your maps, please. Look into fixing pointers so it will work on N64 hardware. There's been no custom map OoT games that work on hardware, but it's totally possible. When my income is a little more expendable and I own an n64 flashcart, I sure as hell will try. One of thing's I've wanted to try but just don't have the right equipment yet. Link to comment Share on other sites More sharing options...
HeavyZ Posted September 16, 2013 Share Posted September 16, 2013 When my income is a little more expendable and I own an n64 flashcart, I sure as hell will try. One of thing's I've wanted to try but just don't have the right equipment yet. I'll test it for you dude. The only other person that I know of who also owns an N64 flashcart in the Zelda modding community... or more specifically at The-GCN, is Spinout. So I don't mind testing out hacks for people. Link to comment Share on other sites More sharing options...
Arcaith Posted September 17, 2013 Share Posted September 17, 2013 I'll have one too, once it arrives. Placed an order for one a week ago It's finally reached Australia XD edit: SHIT YES, IT ARRIVED TODAY! Link to comment Share on other sites More sharing options...
Sage Posted September 18, 2013 Share Posted September 18, 2013 A lot of these looks really good, can't wait for their completions. They are an inspiration to all aspiring OoT modders. I especially liked the Sheikah snowpeak temple, that looked awesome, aesthetically at least. 1 Link to comment Share on other sites More sharing options...
LastWWolf Posted November 25, 2013 Share Posted November 25, 2013 Havent posted or worked on anything for awhile, but I have been working on this Link to comment Share on other sites More sharing options...
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