Airikita Posted May 22, 2013 Share Posted May 22, 2013 That's a nice fish. What is that alarm clock, a time/detonator bomb? Also: update on the Mountain Temple in my post above. Well, there is a video in my topic for my mod if you want to see the clock in action. Also, I love the feel of your temple, very ancient-looking with a touch of upkeep like it's a historic relic. Link to comment Share on other sites More sharing options...
Agnostic Priest Posted July 29, 2013 Share Posted July 29, 2013 wip 5 Link to comment Share on other sites More sharing options...
pkjoan Posted July 30, 2013 Author Share Posted July 30, 2013 OMG!!! Link to comment Share on other sites More sharing options...
Agnostic Priest Posted July 30, 2013 Share Posted July 30, 2013 8 Link to comment Share on other sites More sharing options...
Arcaith Posted July 31, 2013 Share Posted July 31, 2013 Looking very awesome Bobbo Link to comment Share on other sites More sharing options...
LastWWolf Posted July 31, 2013 Share Posted July 31, 2013 Did this earlier, first Zelda map I've put allot of effort into. I've been modding for maybe a week tops so any constructive criticism and tips will be well appreciated! And yes I was inspired by URA Teams Exterior Light Temple(don't ask I know it was canceled lol) 7 Link to comment Share on other sites More sharing options...
pkjoan Posted July 31, 2013 Author Share Posted July 31, 2013 Looks very nice, it might work as a Hyrule castle entrance. Link to comment Share on other sites More sharing options...
Arcaith Posted August 6, 2013 Share Posted August 6, 2013 Not finished, but it's part of my super secret project I post about sometimes XD 6 Link to comment Share on other sites More sharing options...
Agnostic Priest Posted August 7, 2013 Share Posted August 7, 2013 didnt work like i thought it would. that shading is baked. didnt work at all actually. Link to comment Share on other sites More sharing options...
Agnostic Priest Posted August 8, 2013 Share Posted August 8, 2013 5 Link to comment Share on other sites More sharing options...
â–²ChriisTiianâ–² Posted August 11, 2013 Share Posted August 11, 2013 Restored ALL BETA Medallions... You can find this on object_medal... Light Medallion: Forest Medallion: Fire Medallion: Water Medallion: Shadow Medallion: Spirit Medallion: 1 Link to comment Share on other sites More sharing options...
LastWWolf Posted August 14, 2013 Share Posted August 14, 2013 Hmm wonder what this could be??? 7 Link to comment Share on other sites More sharing options...
Secant Posted August 14, 2013 Share Posted August 14, 2013 ohhh me and my projects I never work on (thanks to SanguinettiMods for the Dark Link replacement) 7 Link to comment Share on other sites More sharing options...
â–²ChriisTiianâ–² Posted August 15, 2013 Share Posted August 15, 2013 I found a patch to translate the Zelda Map Select of Debug ROM, no idea who did it. But it has some errors, so, i've fixed that and changed some colours and text places, because I was bored... :c Link to comment Share on other sites More sharing options...
Spire Posted August 15, 2013 Share Posted August 15, 2013 Yo Secant, I want to see more of that hall. It looks so nice and brooding. Yo Bobbo, awesome chasmic shadow room. Link to comment Share on other sites More sharing options...
HeavyZ Posted August 16, 2013 Share Posted August 16, 2013 Restored ALL BETA Medallions... You can find this on object_medal... Light Medallion: Forest Medallion: Fire Medallion: Water Medallion: Shadow Medallion: Spirit Medallion: You should release a patch for that. I like those medallions much better 1 Link to comment Share on other sites More sharing options...
petrie911 Posted August 16, 2013 Share Posted August 16, 2013 Something I threw together. CloudMax figured out how to get the hookshot/longshot to fire in midair, and I decided to look for potential applications. 18 Link to comment Share on other sites More sharing options...
Spire Posted August 16, 2013 Share Posted August 16, 2013 My god. That is the most brilliant thing I've seen with Zelda modding. Of all things, firing the hookshot in midair is top tier. Imagine the possibilities! 1 Link to comment Share on other sites More sharing options...
DarthDub Posted August 17, 2013 Share Posted August 17, 2013 Something I threw together. CloudMax figured out how to get the hookshot/longshot to fire in midair, and I decided to look for potential applications. Spider Link Spider Link...Okay I'll stop. 1 Link to comment Share on other sites More sharing options...
Jabba Posted August 18, 2013 Share Posted August 18, 2013 Awesome! Next up, dual hookshots? Link to comment Share on other sites More sharing options...
HeavyZ Posted August 19, 2013 Share Posted August 19, 2013 Experimenting giving the Deku Scrub brothers different variables. I gave this one a regular scrub variable 0300. I was hoping that I would be able to make a green scrub that wasn't one of the brothers. I guess I did, but this is not exactly what I was hoping for lol Given the variable FF00 he gives you the weird egg, and has the text that is said when it is given to you 1 Link to comment Share on other sites More sharing options...
JeDDyD Posted August 19, 2013 Share Posted August 19, 2013 Mini Dungeon (Transition Test Map): Downloadable Patch: http://www.mediafire.com/download/4r4jey7pt5vjp39/minidungeon.ppf Required Items: - Iron Hammer - Bow - Hookshot The dungeon is built for adult Link. The map replaces Room 117. Feedback and criticism welcomed, thanks. (Figured I'd post this here to get some more exposure) 5 Link to comment Share on other sites More sharing options...
LastWWolf Posted August 28, 2013 Share Posted August 28, 2013 Still have allot of work to do but here's a sneak peak of the model itself. 7 Link to comment Share on other sites More sharing options...
Spire Posted August 28, 2013 Share Posted August 28, 2013 Hmm.. To lower poly count and improve the OoT feel, I would make the stairs into textured ramps that appear as stairs, and either: lower the checkered tile platform so that it has no ledges (runs with the ground) OR space it further from the ground so the ledges stand out. Also, the hallways could benefit from having nice, vaulted ceilings instead of being low-hanging rectangle corridors. Yeah, looks like you're getting some lag from each stair being individual (in that winding staircase room). While I understand the desire for this effect, most staircases in OoT are handled as ramps for a reason. Great start though! I am excited to see how this gets refined. 1 Link to comment Share on other sites More sharing options...
SoulofDeity Posted August 28, 2013 Share Posted August 28, 2013 No idea what to do with this; if someone wants to use it, go ahead and ask for it! No idea why the door's texture is glitched out. Any help? O_O is...is that...could it be? If that's what is, I love you long time <3 Seriously, I would do anything for OoA 3D ;_; Made this this morning just for GIMP practice Now, back to fapping at Bobbo's Hyrule throneroom... Link to comment Share on other sites More sharing options...
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