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This is weird, anyone have a theory or answer?


giadrosich
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Does anyone have a reason for this? I was fixing something in Jabu, and found this in the room with the two Like-Likes.

 

I can understand the Time Blocks but not the hookshot targets--what is this, leftovers or something? It's floating above the room in this weird pattern.

 

jabuhookshot_zpsc3c44d1a.png

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Now this is interesting because I found hookshot targets in V1.0's Dodongo's Cavern, in map 0. They are positioned out of bounds and never load because the map lacks the proper object.

 

Using my custom program, not sure if Deathbasket is 100% correct. In the Debug rom there are hookshot spots in maps 4, 5, 11, 13. All the hookshot spots are in scene setup 0 (meaning the main dungeon, rather than the "alpha" dungeon).

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Looking at it (the coordinate printout), those tot blocks + hookshot targets in map 11 are definitely Like-Like traps. Elsewhere I'm not sure. Map 13 is odd because it has a single Hookshot target and not much else. 

012D:05C1 Hookshot Block, (-1044, -1265, -2332) (0000, 1D28, 0000)0013:8003 Roosting Keese, (-1055, -1113, -2154) (0000, 0000, 0000)0013:8003 Roosting Keese, (-1300, -974, -2390) (0000, 3DDE, 0000)0013:8003 Roosting Keese, (-1094, -973, -2637) (0000, 1BBC, 0000)00E6:3B02 Jabu-Jabu Switch, (-1128, -1234, -2518) (0000, 0000, 0000)018C:0000 Stinger (Enemy), (-987, -1203, -2604) (0000, E38E, 0000)018C:0000 Stinger (Enemy), (-871, -1163, -2316) (0000, A38E, 0000)0187:17FF Timer, (-992, -1233, -2378) (0000, 0000, 0000)000F:1FFE Web, (-1147, -1113, -2243) (0000, 5DDE, 0000)000F:1FFE Web, (-1149, -1113, -2242) (0000, DDDE, 0000)0095:8308 Gold Skulltula, (-1213, -1041, -2190) (C000, DDDE, 0000)
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