Being that I haven't used a Nintendo 64 emulator in quite some time, something I only just recently noticed is the fact that both Ocarina of Time and Majora's Mask have an internal framerate cap of 20 FPS for 3D scenes. As someone who now plays a lot of PC games at 60 FPS, the FPS difference is quite noticable. Seeing as we are able to emulate N64 games at HD resolutions with high-resolution texture packs, is it in any way possible to raise the FPS cap of the N64 Zelda games to 60 FPS via ROM hacking? I ask this because 1964 Ultrafast v3 is capable of overclocking the emulated N64 to allow for higher framerates. While most games have an FPS cap (either 20 or 30) and won't benefit from this, games like Goldeneye are uncapped and can run at round 60 FPS with the emulator overclocked.
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Mooseknuckle
Being that I haven't used a Nintendo 64 emulator in quite some time, something I only just recently noticed is the fact that both Ocarina of Time and Majora's Mask have an internal framerate cap of 20 FPS for 3D scenes. As someone who now plays a lot of PC games at 60 FPS, the FPS difference is quite noticable. Seeing as we are able to emulate N64 games at HD resolutions with high-resolution texture packs, is it in any way possible to raise the FPS cap of the N64 Zelda games to 60 FPS via ROM hacking? I ask this because 1964 Ultrafast v3 is capable of overclocking the emulated N64 to allow for higher framerates. While most games have an FPS cap (either 20 or 30) and won't benefit from this, games like Goldeneye are uncapped and can run at round 60 FPS with the emulator overclocked.
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