Airikita Posted May 8, 2013 Share Posted May 8, 2013 Download here: http://www.the-gcn.com/files/file/64-utility-of-time-by-cooliscool/ Utility of Time is created by CoolisCool. Is it both a model and map viewer/editor and is capable of modifying actors, maps, and even the ability to move verticies. Known Bugs: - if you open a zobj file, then try to open a scene and map file after, it will corrupt the collision data. Always close UoT and re-open it after viewing zobj models. 1 Link to comment Share on other sites More sharing options...
petrie911 Posted May 8, 2013 Share Posted May 8, 2013 how do you get it to display the coordinates onscreen like that? Link to comment Share on other sites More sharing options...
Airikita Posted May 8, 2013 Author Share Posted May 8, 2013 how do you get it to display the coordinates onscreen like that? It might be part of "Preferences", but it's always on for me so I can't say. I just run UoT and the settings are all set for me. Just play around with it until you find your way around it, I don't have a guide with me. Link to comment Share on other sites More sharing options...
giadrosich Posted May 9, 2013 Share Posted May 9, 2013 Oh lord. It works? It doesn't corrupt the rom or anything? Link to comment Share on other sites More sharing options...
Three_Pendants Posted May 9, 2013 Share Posted May 9, 2013 I... wouldn't go that far. Always keep a copy of the rom you're working on, on hand. UoT is great, but this is as stable as it ever got. 1 Link to comment Share on other sites More sharing options...
SeithDarkwraith Posted May 9, 2013 Share Posted May 9, 2013 So I imported my custom map into the game and now it refuses to view the model so I can add/remove anything. Anyone know what's up? Link to comment Share on other sites More sharing options...
haddockd Posted May 9, 2013 Share Posted May 9, 2013 I had great success with UoT previously. I only used it on existing maps (no custom ones) and after each time you save, close UoT and reopen it and no more ROM corruption. Link to comment Share on other sites More sharing options...
giadrosich Posted May 9, 2013 Share Posted May 9, 2013 I had great success with UoT previously. I only used it on existing maps (no custom ones) and after each time you save, close UoT and reopen it and no more ROM corruption. I am going to try this program out today then and see what I can pull out of it. I've always wanted to really edit the landscape to my liking. I've tried editing landscape in ZLE2, but the problem I had with that is, you could edit the vertices but then the collision wouldn't follow. So the original collision would sill be there, but with funky walkthrough graphics. Does UoT deal with the collision at the same time, or is that another step? I'd like to be able to put up some proper videos on this tool as well. Link to comment Share on other sites More sharing options...
SoulofDeity Posted May 9, 2013 Share Posted May 9, 2013 how do you get it to display the coordinates onscreen like that? that's the collision. you just change the mouse tool. Link to comment Share on other sites More sharing options...
Airikita Posted May 9, 2013 Author Share Posted May 9, 2013 I had great success with UoT previously. I only used it on existing maps (no custom ones) and after each time you save, close UoT and reopen it and no more ROM corruption. I am going to try this program out today then and see what I can pull out of it. I've always wanted to really edit the landscape to my liking. I've tried editing landscape in ZLE2, but the problem I had with that is, you could edit the vertices but then the collision wouldn't follow. So the original collision would sill be there, but with funky walkthrough graphics. Does UoT deal with the collision at the same time, or is that another step? I'd like to be able to put up some proper videos on this tool as well. UoT does handle the collision mesh too, but the verticies for it are seperate. Keep in mind that moving verticies are extremely picky, and sometimes you have to zoom the camera right to it to even move it. 1 Link to comment Share on other sites More sharing options...
petrie911 Posted May 10, 2013 Share Posted May 10, 2013 I generally don't use UoT to inject files at all. This prevents it from corrupting the ROM. I wrote my own injection program, and though it only works with the debug ROM, it can also inject multiple files at once. Link to comment Share on other sites More sharing options...
Mallos31 Posted May 10, 2013 Share Posted May 10, 2013 UoT was the first, and it was really awesome to run across. I think I found it first on ZSO and did a lot of really cool stuff with it. I discovered it quite a bit before texture support. It was freakin' awesome Link to comment Share on other sites More sharing options...
Samurai Posted May 11, 2013 Share Posted May 11, 2013 Utility of Time was always my editor of choice. I love the multi-functionality. Brilliant Idea: - Utility of Time - Hylian Toolbox - Sharp Ocarina In a single programme. Sounds godly, huh? Link to comment Share on other sites More sharing options...
Three_Pendants Posted May 12, 2013 Share Posted May 12, 2013 I generally don't use UoT to inject files at all. This prevents it from corrupting the ROM. I wrote my own injection program, and though it only works with the debug ROM, it can also inject multiple files at once. That sounds like a great little program Petrie, by chance could you give us a download link? After all it seems the vast majority of users use the Debug Rom anyhow. Link to comment Share on other sites More sharing options...
petrie911 Posted May 19, 2013 Share Posted May 19, 2013 https://docs.google.com/file/d/0B7pvDjLAkB-CX3JtaElhaHBxRmM/edit?usp=sharing It's also set up so that it will automatically correct for changes in room size. So no need to do any hex editing when you change room sizes. Link to comment Share on other sites More sharing options...
Recommended Posts