Airikita Posted May 12, 2013 Share Posted May 12, 2013 So I can see how the Audioseq works, my queery is how it uses a music value to load that sequence from these values: http://wiki.spinout182.com/w/Zelda_64:_OoT_Music_Values I understand it loads the offset from Audioseq, and I could do some digging to find out, but I am wondering if I can find the info somewhere? Even a source from Super Mario 64 hacking would be helpful if it relates to how the value loads the sequence. Link to comment Share on other sites More sharing options...
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Airikita
So I can see how the Audioseq works, my queery is how it uses a music value to load that sequence from these values:
http://wiki.spinout182.com/w/Zelda_64:_OoT_Music_Values
I understand it loads the offset from Audioseq, and I could do some digging to find out, but I am wondering if I can find the info somewhere?
Even a source from Super Mario 64 hacking would be helpful if it relates to how the value loads the sequence.
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