giadrosich Posted May 15, 2013 Author Share Posted May 15, 2013 Doing a few asthetic fixes to the major offenders, more importantly the Broken Door of Time. Small change, but very worth it. The reason there is only the Kokiri emerald is because when you first travel in VoT, you've only collected one stone. Sort of references that fact. Link to comment Share on other sites More sharing options...
_MarcMadness_ Posted May 15, 2013 Share Posted May 15, 2013 well, I wish you the best of luck on the project, I'm enjoying Voyager of Time so i'm sure i'll enjoy this Link to comment Share on other sites More sharing options...
ZELCRO Posted May 15, 2013 Share Posted May 15, 2013 i'm sooo loking foward for it :Di can try to make some soundtracks for the game, if you want Link to comment Share on other sites More sharing options...
giadrosich Posted May 17, 2013 Author Share Posted May 17, 2013 i'm sooo loking foward for it :D i can try to make some soundtracks for the game, if you want I appreciate the offer, but I've recruited my old team from Voyager for music. As an update, I've imported a small, completed map successfully into the game! When I eventually get a few details fixed on it, I'll post up a picture of it. Link to comment Share on other sites More sharing options...
Mallos31 Posted May 17, 2013 Share Posted May 17, 2013 You know, if you want to go all out, you could always put the reed whistle back in the game to call brownie. Buuuuut that would mean new icon (unless, and I can't remember, it's still in the gameplay_keep files) re linking the GI model, probably over the Ocarina for simplicity's sake, and if Hylian toolbox works on Link (haven't looked too much into it) you could give him the animation back. Do it like the item on TP. Link to comment Share on other sites More sharing options...
giadrosich Posted May 18, 2013 Author Share Posted May 18, 2013 Sneak preview of the sort of detail I have in one of my house maps: And as a sort of insight into how the game might play, I plan to have this game be like older Zelda titles, where they sort of just dump you into the game with minimal explanation. Will require much more exploring and thinking on your own rather than where you go be dictated by cutscenes 3 Link to comment Share on other sites More sharing options...
vava Posted May 18, 2013 Share Posted May 18, 2013 And as a sort of insight into how the game might play, I plan to have this game be like older Zelda titles, where they sort of just dump you into the game with minimal explanation. Will require much more exploring and thinking on your own rather than where you go be dictated by cutscenes This sounds just perfect ! And nice screenshot too. Link to comment Share on other sites More sharing options...
Your Local Cultist Posted May 18, 2013 Share Posted May 18, 2013 Legit! Can't wait to play this, sounds cool. Link to comment Share on other sites More sharing options...
giadrosich Posted May 18, 2013 Author Share Posted May 18, 2013 We have a logo for the game, thanks to ManInYellowHat who offered his services. So you can see sort of how the game is evolving slowly. Link to comment Share on other sites More sharing options...
giadrosich Posted May 22, 2013 Author Share Posted May 22, 2013 Screenshot from a map I'm working on. I will be attempting to make it more "foresty" but have to balance not crashing the game as well. XD 3 Link to comment Share on other sites More sharing options...
Jason777 Posted May 22, 2013 Share Posted May 22, 2013 If you throw in a couple of shrubbery and patches of high grass or clovers then it'll look a little more forest-y. Other that, looking good so far. Link to comment Share on other sites More sharing options...
giadrosich Posted May 23, 2013 Author Share Posted May 23, 2013 Forest in action, still have to add secrets, enemies, and a shrubbery. Ni! Link in case anyone can't see the video 5 Link to comment Share on other sites More sharing options...
ManInYellowHat Posted May 23, 2013 Share Posted May 23, 2013 Even without things added...oh wow. That's...that is cool. Link to comment Share on other sites More sharing options...
NoSkinnedKoopa Posted May 24, 2013 Share Posted May 24, 2013 Wow! Already pulling up another excellent project giadrosich! Cannot... wait... to... play... Link to comment Share on other sites More sharing options...
Sylphiel Posted May 24, 2013 Share Posted May 24, 2013 Awesome!!! life VoT cant wait for more updates!!!! Link to comment Share on other sites More sharing options...
giadrosich Posted June 5, 2013 Author Share Posted June 5, 2013 Just to sort of give an idea of how progress is, I've learned quite a bit more about map-making, learning transitions for between rooms, so I can actually make a proper dungeon. The forest map is completed and will be playing a prominent role in the game. I'm still trying to figure out how I can get Brownie to be used properly, the way the horse works, it has to be already loaded into the area, so you cannot call the horse right now, you have to find it in the map, go to it, then you'll be able to ride it. The game doesn't save the position like Epona, so I'm hopeful that a solution will be found around this, as there is no Ocarina usage in the game. 3 Link to comment Share on other sites More sharing options...
HeavyZ Posted June 5, 2013 Share Posted June 5, 2013 Couldn't you just copy some of the Brown horses obj data onto epona, so that she looks like the brown horse? You could edit the song that is played to call her too.. not saying you don't know that, just reminding Link to comment Share on other sites More sharing options...
giadrosich Posted June 6, 2013 Author Share Posted June 6, 2013 No ocarina. You don't even get it. Link to comment Share on other sites More sharing options...
HeavyZ Posted June 6, 2013 Share Posted June 6, 2013 Sorry. That last sentence in your other post got by me somehow... The only solution I can think of is that either there is something you can change in either Links data that keeps Epona saved in the area, or that it is in Epona's data.. if you, or someone else could figure out what it is that keeps her saved wherever she is left. Then you could replace the data in either Link's file, or copy a certain amount of hex in Epona's file, and place it in the brown horses.. Link to comment Share on other sites More sharing options...
pkjoan Posted June 25, 2013 Share Posted June 25, 2013 Wow this looks great, and since VoT was so awesome then this will be 2x epic. Link to comment Share on other sites More sharing options...
Tsynk Posted July 5, 2014 Share Posted July 5, 2014 I'd totally would play this, I liked VoT and I am sure I will like this one. Keep it up. Link to comment Share on other sites More sharing options...
mooliecool Posted July 5, 2014 Share Posted July 5, 2014 This mod looks really cool Link to comment Share on other sites More sharing options...
sairugoth Posted July 5, 2014 Share Posted July 5, 2014 I'd totally would play this, I liked VoT and I am sure I will like this one. Keep it up. This mod looks really cool The only problem is that this mods been dead for little over a year now. Not only that, but Gaidrosich hasn't been on the seen for like 8 months now. So I wouldn't get your hopes up. Link to comment Share on other sites More sharing options...
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