Airikita Posted May 25, 2013 Share Posted May 25, 2013 I will use this as jot notes... 000A 000E Treasure chest - file: ovl_En_Box 00AA 000E ? - file: ovl_Demo_Tre_Lgt Within ovl_En_box: $E5C (Debug) - 240700AA - ADDIU A3, R0, $00AA ---> Treasure Chest spawns light animation during cutscenes, 00AA is the actor for the effect. (cutscene data might exist in ovl_Demo_Tre_Lgt, might look into it) $E4C (Debug) - 240FFFFF - variable? ------------------------------------------------------------- gameplay_keep: Why am I mentioning gameplay_keep you might ask? Why THIS: http://wiki.spinout182.com/w/Debug_ROM:_gameplay_keep source: 0x33720 - 0x33EE0 = Look like magical paperwads Revised: 0x33EE0 - is the ice that Link becomes encased in. It is drawn from ovl_player_actor at 0xC19990-97, before it are the ice chunks when Link "breaks free" from the frozen state. When the chest freezes Link in ice, it is Link creating the ice, not an actor spawning... that, or perhaps another Link actor spawns as a wrapper for the ice. Link to comment Share on other sites More sharing options...
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