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Secrets of the Treasure Chest


Airikita
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I will use this as jot notes...

000A 000E Treasure chest

- file: ovl_En_Box

00AA 000E ?

  - file: ovl_Demo_Tre_Lgt

 

 

Within ovl_En_box:

 

$E5C (Debug) - 240700AA - ADDIU A3, R0, $00AA  ---> Treasure Chest spawns light animation during cutscenes, 00AA is the actor for the effect. (cutscene data might exist in ovl_Demo_Tre_Lgt, might look into it)

 

$E4C (Debug) - 240FFFFF - variable?

 

-------------------------------------------------------------

 

gameplay_keep:

 

Why am I mentioning gameplay_keep you might ask? Why THIS:

http://wiki.spinout182.com/w/Debug_ROM:_gameplay_keep

 

source:

0x33720 - 0x33EE0 = Look like magical paperwads

Revised:

0x33EE0 - is the ice that Link becomes encased in. It is drawn from ovl_player_actor at 0xC19990-97, before it are the ice chunks when Link "breaks free" from the frozen state.

When the chest freezes Link in ice, it is Link creating the ice, not an actor spawning... that, or perhaps another Link actor spawns as a wrapper for the ice.

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