Jump to content

Twilight Princess ROM Documentation


Keanine
 Share

Recommended Posts

Zelda: Twilight Princess ROM Documentation

 

Documentation

(Based on the GCN version of Twilight Princess)

 

File System

Stage Folder

Object Folder - Very incomplete. This is a public document, so feel free to add to it!

 

Collision Flags

 

  Reveal hidden contents

 

 

Tools - Updated!

 

  Reveal hidden contents

 

 

External Documentation Links

http://zelda64rus.ucoz.ru/_fr/0/tp_iso_file_ind.txt

http://tcrf.net/The_Legend_of_Zelda:_Twilight_Princess

http://pastebin.com/X0w4EY8T

http://www.amnoid.de/gc/

 

Tutorials

Accessing models and Animations

 

  Reveal hidden contents

 

  • Like 1
Link to comment
Share on other sites

If you have any questions about Twilight Princess or need any help I'll see what I can do, but I know more about the formats rather than the directory structure.

 

 

EDIT:

However in res/Objects

AlAnm has quite a few (nearly all) of Links animations, plus all the weapon models.

  • Like 1
Link to comment
Share on other sites

  On 7/24/2013 at 11:07 PM, Antidote said:

If you have any questions about Twilight Princess or need any help I'll see what I can do, but I know more about the formats rather than the directory structure.

 

 

EDIT:

However in res/Objects

AlAnm has quite a few (nearly all) of Links animations, plus all the weapon models.

Hey Antidote, believe it or not you have popped up in quite a few of my searches to find the tools I needed to extract models!

Thanks for the offer to help, I'll definitely keep that in mind if we need anything.

 

Off-Topic: Actually, we've been extracting Link from kmdl into 3DS Max and can't work out how to get the .bst animations in from AlAnim, if you can help with that it would be great if you can pm me :)

Link to comment
Share on other sites

I'm not finding any BST files, and it doesn't sound familiar, can you post an example of one?

 

Also it doesn't surprise me that you've found me quite a few times when searching, I was pretty active in several places working on extractors for several games.

Link to comment
Share on other sites

@Antidote Oops sorry it was late when I posted that, what I meant to say was just all of the animation files. Tired me was being so specific he said the wrong extension  :wacko:@SanguinettiMods Thanks! That's very useful but it doesn't seem complete. Do you know if the owner has any plans to finish it at all?EDIT: Worked out the animation thing. Still working on map documentation and finding Kakariko.

Link to comment
Share on other sites

  On 7/25/2013 at 9:51 AM, keanine said:

@Antidote Oops sorry it was late when I posted that, what I meant to say was just all of the animation files. Tired me was being so specific he said the wrong extension  :wacko:

 

@SanguinettiMods Thanks! That's very useful but it doesn't seem complete. Do you know if the owner has any plans to finish it at all?

 

EDIT: Worked out the animation thing. Still working on map documentation and finding Kakariko.

I doubt it. It's really old as far as I can tell, but it's the only thing I've found.

Link to comment
Share on other sites

@Antidote Thanks that would actually make a lot of sense. Are there any other patterns you know of that could help out in documenting?

 

@SanguinettiMods Ah ok well it was still very helpful anyway. Already used it to confirm a couple locations with similar themes.

Link to comment
Share on other sites

Just a quick update, I'm still working on the documentation, but life's just been throwing things at me recently so I haven't made as much progress as I'd hoped. I still have no clue whether people will find this helpful, but it's something interesting to do and I'm happy to complete it.

Link to comment
Share on other sites

Well at least it's not useless :D It seems that a few of the locations are missing textures, most noticeably Hyrule Field. Most of Hyrule Field is located in F_SP121 and the fields with entrances to Castle Town are in F_SP122.

 

I was curious if someone knew if this is because the textures are stored elsewhere as they are reused more than once or something like that.

Link to comment
Share on other sites

Ah it would make a lot of sense for them to be located there. 

 

Just so you know, I'm roughly half way done with the Stage folder. Once I get all this information up, there are one or two locations that I need help confirming.

 

EDIT:

Is there any way to apply the correct textures to the models? At some points I'm looking at things like this:

 

  Reveal hidden contents

 

For the record, is it the Cave of Ordeals? It's located in D_SB01 and has 50 room folders and an STG.

 

EDIT:

haddockd's second link, confirms my thoughts on it being the Cave of Ordeals as it describes the room as the "Great Fairy's Cave".

Link to comment
Share on other sites

  On 8/1/2013 at 1:13 PM, haddockd said:

It isnt much, but I did find some small amounts of documentation in my travels:

http://tcrf.net/The_Legend_of_Zelda:_Twilight_Princess

http://pastebin.com/X0w4EY8T

Thanks, there seems to be some useful stuff here. I added the links to the main post, as well as SanguinettiMods link for anyone who might be looking for them.

Link to comment
Share on other sites

 Share

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.