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Hacking the blue warps


HeavyZ
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How would I edit the blue warps in a similar way that has been done is hack like Mxrules Dungeon Rush, or DeathBaskets Boss rush hacks? I want to be able to change the destination an individual warp takes you, but I do not know the offsets for the warps, or how I would find those offsets. I've got an educated guess on how to get the job done once I get the offsets, but it's only a guess.

If there are any links on how to do this, or any info that can be provided it would be very appriciated.

 

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Jason777 and I are in the process of hacking the warp actor to allow an extra destination.

 

Basically, it checks the scene you are currently at and what cutscenes you already seen to decide where to send you. I have a document with the destination select part of the code pretty much sorted out, but I'm afraid my notes are a mess to understand.

 

If you could be more specific of where you want to leave and where to go using the warp, I can answer you the direct spots to change in the file.

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Well I am going to have the file start you off at the Forest Temple, then after beating the Forest Temple boss the warp take you to the Water Temple, and then to the Shadow Temple, and Last Ganon's Castle. So, it's

Forest, Water, Shadow, then Ganon's Castle.

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Change these in ROM:

 

D53DEF : 6B >>> 10

 

D53F07 : 6B  >>> 37

 

D54026 : 006B >>> 0467 (If by Last Ganon's Castle you mean inside the barrier tower, then use 041B)

 

This will skip cutscenes and I'm not sure if you'll get medallions.

Some other problems may happen. Like if you try to leave Ganon's Castle, you'll fall eternally because there is no rainbow bridge.

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Sweet, oh also referring to the PM, I found out that I'll be using the V 1.0 rom anyways because I have some cool stuff only available for it. I'm providing all of the other info I have for other hackers as well should they ever find this thread.

 

This is for the V 1.0 rom

 

Blue WarpCA1CE0 - CA5F80CA316A Emerald Entrance (prev 00EE) 0098, 240DCA3176 Emerald CS  (prev FFF1) 0000,CA3142 After Emerald Ent(prev 0457) 0098,CA30EA Ruby Entrance  (prev 013D) 0028, 240ACA30F6 Ruby CS    (prev FFF1) 0000,CA30CA After Ruby Ent  (prev 047A) 0028, 240CCA3702 Saph Entrance  (prev 010E) 02CA,CA3712 saph CS    (prev FFF0) 0000,CA31B2 After Saph Ent  (prev 010E) 010E, 2418CA3D32 Forest Entrance  (prev 006B) 0165, 240BCA3D5A After Forest Ent (prev 0608) 0165 AdultCA3D66 After Forest Ent  (prev 0600) 0165, 240DCA3DBE Fire Ent    (prev 00DB) 0010, 2419cA3DCA Fire CS    (prev FFF3) 0000CA3DE6 After Fire Ent?  (prev 0564) 0010CA3DF2 After Fire Ent?  (prev 04F6) 0010, except it's not?CA211E After Fire Ent?  (prev 0564) 0088, again notCA3E4A Water Ent  (prev 006B) 0315CA3E76 After Water  (prev 060C) 0315CA3EDA Spirit Ent  (prev 006B) 0008CA3F06 After Spirit  (prev 0610) 0008 AdultCA3F12 After Spirit  (prev 01F1) 0008 ChildCA3F6A Shadow Ent  (prev 006B) 0082CA3F96 After Shadow  (prev 0580) 0082 AdultCA3FA2 After Shadow  (prev 0580) 0082 child

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Those are my notes from Dungeon Rush. Prev is the unedited value, the immediate value afterwards is what I decided to set the entrance to in Dungeon Rush (some values aren't up to date though). After that if there is another number then that would be the asm command?, so the "Kokiri Emerald Cutscene" entrance is set with 240D00EE. Typically you will see an entrance being set with a 24XX command.

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