LastWWolf Posted August 22, 2013 Share Posted August 22, 2013 Can anyone point out what might be wrong with my model and why textures do this??? I've been messing around with shit for ever and can not figure out how to fix this for the life of me... 1 Link to comment Share on other sites More sharing options...
0 Antidote Posted August 22, 2013 Share Posted August 22, 2013 What are the textures dimensions and format? Link to comment Share on other sites More sharing options...
0 LastWWolf Posted August 23, 2013 Author Share Posted August 23, 2013 What are the textures dimensions and format? 32x32 and png format Link to comment Share on other sites More sharing options...
0 JeDDyD Posted August 23, 2013 Share Posted August 23, 2013 Whenever I have this problem I find that stretching the texture out larger usually fixes it. Link to comment Share on other sites More sharing options...
0 Spire Posted August 23, 2013 Share Posted August 23, 2013 Did you manually triangulate the surfaces? Link to comment Share on other sites More sharing options...
0 SoulofDeity Posted August 23, 2013 Share Posted August 23, 2013 It could be a problem with the tool you're using. iirc, several of the z64 tools don't actually calculate linesize, width, shift, mask, and dxt of F3 and F5 instructions properly. Link to comment Share on other sites More sharing options...
0 LastWWolf Posted August 23, 2013 Author Share Posted August 23, 2013 Did you manually triangulate the surfaces? Dont think so, only triangulating option i've done is one when you use when converting to .obj format. It could be a problem with the tool you're using. iirc, several of the z64 tools don't actually calculate linesize, width, shift, mask, and dxt of F3 and F5 instructions properly. I've used Sharp Ocarina and Hylian Toolbox, its actually worse in Hylian Toolbox for some reason... Link to comment Share on other sites More sharing options...
0 Spire Posted August 23, 2013 Share Posted August 23, 2013 You should manually triangulate then. That has fixed this exact same problem for me before. Corner to corner, it's a simple task, but it can be time-consuming depending on the complexity of your map. Link to comment Share on other sites More sharing options...
Question
LastWWolf
Can anyone point out what might be wrong with my model and why textures do this??? I've been messing around with shit for ever and can not figure out how to fix this for the life of me...
Link to comment
Share on other sites
7 answers to this question
Recommended Posts