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CloudMax
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So, I figured I'd give an introduction thread a go. I've actually been around for several years, lurking the site. I ended up here was when zeths forum got hacked a long time ago. (I followed the URA project since pretty much the beginning)

Anyhow, I mostly mod games. I began programming and modding at the age of ~8 when I first found out about the World Editor in WarCraft III. This was before I understood english, so I used the GUI script editor, and had my brother teach me what different sentences did and memorize it. This is how I got hooked, I've been programming ever since. Though the only wc3 mod that was actually released was one named "Diablo 3 WarCraft" which I developed with 2 online friends of mine.

I later moved on to StarCraft II modding when the beta of that game came out, I am now the secondary admin on a StarCraft II modding community called http://udmod.com/. A few months back I were working on a FPS totel conversion in the sc2 engine (http://cloudmodding.com/JAS), but I quit working on it after I finished school, and instead moved on to learning ASM and modding OoT/MM.

Besides modding I have this huge thing for webdesign & webdevelopment. I can spend weeks developing a website without even realising it because of how much I enjoy doing it. I enjoy writing websites that looks like native applications, OS the most.

My webside is located at http://cloudmodding.com/ and everything zelda related is at http://cloudmodding.com/zelda.

 

And I also enjoy searching for glitches in games (aswell as beta testing & debugging them), mainly for Zelda titles (which can be seen on my youtube channel http://www.youtube.com/cloudmnintendo, or on the OoT3D/Skyward Sword section of http://zeldaspeedruns.com/). The reason for that is because I am quite a big fan of the zelda titles. I own (almost) every zelda game (Don't have the gameboy titles), reason for that is because my brother and I have our separate collections, together we'd have all games excluding CD-i, with most of the games for multiple regions and versions.

 

That's pretty much all there is to know about me, at least when it comes to the the technical side, which is pretty much all there is anyway. :)

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