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Warning for Making Mods Compatible with Consoles


Airikita
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This is a warning to anyone making a mod, and want it playable for Console... if you alter any of the FFFFFFFFFFFFFF's before 03600000 (Debug rom), it WILL NOT WORK ON N64 CONSOLES!!!

 

It's possible this is a check for the console to verify if the ROM is modded, but it could also be used for something else.

 

I have not tested anything after 03600000, but it's probably good to use as it looks like garbage data left over from the Nintendo's systems when they compiled the game. It's said to be remnants of Pokemon Stadium 2, and that's likely all it is. Junk data by Nintendo's systems left as scrap.

 

Surely it's confusing, but I doubt it's anything significant to Zelda Ocarina of Time as there are no hooks for the data from what I can see.

 

That's not to say it is confirmed as not being used, but it seems to be just that... crap from Pokemon Stadium 2.

 

This was tested with the help of HeavyZ, and some testing.... LOTS OF TESTING!!!

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Airikita, the Yay0 blocks in the Debug ROM, I was told by spinout, that those are from Zelda Edit. I'm assuming you're using the Debug ROM where room 120 is fixed. I have one from before it was "fixed" and there are no such Yay0 blocks.

Uhm, nope? Completely unfixed, 120 crashes, and a whole lot of Yay0 blocks.

 

K0S64rn.png

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Airikita, the Yay0 blocks in the Debug ROM, I was told by spinout, that those are from Zelda Edit. I'm assuming you're using the Debug ROM where room 120 is fixed. I have one from before it was "fixed" and there are no such Yay0 blocks.

Yay0 files are compressed files for Pokemon Stadium 2, either PERS-SZP or PRESJPEG, but the data has been cut off by OOT being written over.

 

Also, if spinout is sayong that, he should do some more research. I did some digging on the matter, and xdan has done research into it.

 

Also I don't know why spinout even would say that:

http://z64.spinout182.com/index.php?action=printpage;topic=77.0

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Sorry, I was half asleep when typing that; it wasn't spinout who said that.

 

I got that information from Zeth a couple years ago, as well as the ROM that doesn't have an Yay0 blocks. ;-;

Strange... even I have an unedited rom with Yay0 blocks... anyways, the space seems to be useable at the end of the rom with no console crashes so far. I am using a massive chunk more than 5C750 in length.

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