Airikita Posted September 14, 2013 Share Posted September 14, 2013 I have recently discovered a strange DMA function call within OOT's code: What is strange about this you ask? It's practically unused in casual gameplay. In fact, the strangest thing is it loads all the PERS_SZP and Yay0 files from 03FEB000 and onward. By removing BEQ T9, R0, 0x800BD2FC, the PERS-SZP data is loaded to where ever the A1 points to, which, in the test, was loaded to 801625D0. My question is, why? It also contains the DebugMessage function JAL 0x80002130, which suggests to me that this is an old debug call. 3 Link to comment Share on other sites More sharing options...
mzxrules Posted September 15, 2013 Share Posted September 15, 2013 have you figured out what is in the PERS_SZP and Yay0 files at the addresses beyond the end of the DMA table? Link to comment Share on other sites More sharing options...
Airikita Posted September 15, 2013 Author Share Posted September 15, 2013 There's a "_tex_mdl.c.dum" file, but I don't know what significance it holds. Link to comment Share on other sites More sharing options...
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