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Navi's Icon Texture FOUND!!!


Airikita
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Congrats on this awesome find! But now I'm having an issue. I cannot convert my new file to a RAW format that the game understands. PNG2RAW just spits out Runtime 53 error anymore and any other type of RAW format isn't something the game would understand. Any thoughts on how to remedy this problem?

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Congrats on this awesome find! But now I'm having an issue. I cannot convert my new file to a RAW format that the game understands. PNG2RAW just spits out Runtime 53 error anymore and any other type of RAW format isn't something the game would understand. Any thoughts on how to remedy this problem?

You should use SoulofDiety's tga2i4 tool, it produces a cleaner result, you have to keep the naming convention as [name]_[width]x[height]_[image type].tga such as navi_32x8_i4.tga.

 

You also have to choose the correct colors (copy the colors from the tga file of Navi in the zip file) and export a new tga with GIMP before converting. It has to be in RGB mode with alpha channel, with RLE Compression unchecked before saving/exporting, and Navi's icon is an _i4 extension in this case.

 

You can find the tools here: https://www.the-gcn.com/topic/2251-sods-software/

 

I never use PNG2RAW.

 

 

EDIT:

 

do_action_static_font.png

 

Use that if you want. You can make a more accurate text texture.

That also took a while to make, a couple of years ago.

I guess this is for the textbox text in-game? I guess you could change the font style on it... would be fun, I'll add it to the zip file.

 

Unfortunately the one you made is useless, the color around each letter is not pure black (yours is pure black #000000), the black surrounding each letter is #111111, but I can see if I can work some magic on the real thing.

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You should use SoulofDiety's tga2i4 tool, it produces a cleaner result, you have to keep the naming convention as [name]_[width]x[height]_[image type].tga such as navi_32x8_i4.tga.

 

You also have to choose the correct colors (copy the colors from the tga file of Navi in the zip file) and export a new tga with GIMP before converting. It has to be in RGB mode with alpha channel, with RLE Compression unchecked before saving/exporting, and Navi's icon is an _i4 extension in this case.

 

You can find the tools here: https://www.the-gcn.com/topic/2251-sods-software/

 

I never use PNG2RAW.

 

 

EDIT:

 

I guess this is for the textbox text in-game? I guess you could change the font style on it... would be fun, I'll add it to the zip file.

 

Unfortunately the one you made is useless, the color around each letter is not pure black (yours is pure black #000000), the black surrounding each letter is #111111, but I can see if I can work some magic on the real thing.

Thanks so much for this heads up!! I gave this a try with 100% success! Goodbye Navi...hello Tatl! :D

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