Keanine Posted September 16, 2013 Share Posted September 16, 2013 So recently I've been working on some very basic hacking for Mario 64, and this is what I have so far. It's not great, I know that, but I'd like your opinions on how I can make it better. For now there is one star available. This is the first one. Going down the pipe starts the first bowser battle, which will get you stuck in the bowser room when you leave the level. Things I've noted myself: There is too little variation in textures Textures can look stretched Put portholes in the alcove Only first few enemies have been added 2 bullet bill canons don't work yet Bullet bill has been misplaced on first canon Also, I have a .ppf for you to check out! You need to apply it to an extended ROM. A tutorial on how to extend your ROM can be found here under "Getting Started" Download Airship Preview ppf Here is a link to my Mario scale reference. It includes a .skp and .dae of the model. (Thanks to SanguinettiMods for telling me how to get it) Pictures: Feedback would be greatly appreciated, as that is my main motive for making this post. Link to comment Share on other sites More sharing options...
HeavyZ Posted September 16, 2013 Share Posted September 16, 2013 Needs more enemy placements Link to comment Share on other sites More sharing options...
Keanine Posted September 16, 2013 Author Share Posted September 16, 2013 Whoops, couple things I forgot to mention, will add them to op Thanks HeavyZ, that's one of the things I forgot to mention but I'll definitely keep it in mind ^.^ Link to comment Share on other sites More sharing options...
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