mzxrules Posted October 8, 2013 Share Posted October 8, 2013 Tried copying a Master Quest map file into V1.0 and this happens. Why? 2 Link to comment Share on other sites More sharing options...
0 â–²ChriisTiianâ–² Posted October 9, 2013 Share Posted October 9, 2013 Same here with jyasinzou_room_10 and others zmaps :/ Link to comment Share on other sites More sharing options...
0 JamesAndrewHarris Posted October 9, 2013 Share Posted October 9, 2013 The floor looks cool in that texture. Link to comment Share on other sites More sharing options...
0 Your Local Cultist Posted October 9, 2013 Share Posted October 9, 2013 The floor looks cool in that texture. Looks old timey... Link to comment Share on other sites More sharing options...
0 mzxrules Posted October 10, 2013 Author Share Posted October 10, 2013 New problem. The wibbly wobbly walls of Jabu Jabu are disappearing at odd camera angles, even though I've imported the Jabu Jabu scene from Master Quest. While I can just revert back to the old Barinade scene, I can't do the same with the Jabu Jabu dungeon. Thoughts? Link to comment Share on other sites More sharing options...
0 fkualol Posted October 10, 2013 Share Posted October 10, 2013 I compared the mesh between both versions of bdan_boss_room_1 and noticed there were DA380003 8012DB20 instances in the debug version, while in 1.0 there were DA380003 800FEDB0 instances. I'm not sure what the DA display list command does but changing them might fix it. Link to comment Share on other sites More sharing options...
0 SanguinettiMods Posted October 11, 2013 Share Posted October 11, 2013 As far as the deku tree, it's probably looking for textures that are stored within the scene file that aren't in the right spot in the 1.0 scene. That is likely the problem with the walls of Jabu-Jabu, that fkualol found. The DA command is what makes the walls "wibbly-wobbly" and it looks to be referencing a matrix that is in RAM, and it is in different spots between each ROM, so that may be why it didn't work. Link to comment Share on other sites More sharing options...
0 mzxrules Posted October 11, 2013 Author Share Posted October 11, 2013 I'm using the commercial Master Quest Rom files rather than the debug rom so the pointer ended up being different (800FBC00). Changing a few of these pointers definitely fixed some walls. The Deku Tree issue has been fixed by porting in the Master Quest's scene file. 2 Link to comment Share on other sites More sharing options...
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mzxrules
Tried copying a Master Quest map file into V1.0 and this happens. Why?
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