CruisnEma Posted November 24, 2013 Share Posted November 24, 2013 UPDATE: For the question about restoring the missing ROADKILL feature I have found the ASCII TEXT STRING with the hex editor, that says: "RK SECT NOT VISIBLE" at the offset h5EAA0 (PAL E version) and in opinion of my friend this routine starts at the beginning of the rom when played. RK maybe is for RoadKill... Can you help me please with a debugger? ORIGINAL MESSAGE WITH PATCH ABOUT UNCENSORED TROPHY GIRL: Hello, the project try to restore the censorships of the Nintendo 64 version of Cruis'n USA, that was before made for the arcades. I've fixed 1 of the 3 censorships of this game, then the work is complete at the 33%.But I would fix also the other censorships. Censorships: 1: The trophy girl that was covered with an orrible grey t-shirt (done, watch the result in the spoiler) 2: (very important) Roadkill routine (run down deers and cows, not is cruel, but Nintendo have removed them entirely from the tracks). 3: The ending with the president, is a cutscene, Nintendo have removed their sprites and voices (but with the soundlist tool of Subdrag I've found the voices into the rom). Then, I know that the game was censored before the release but that was ready and born uncensored, maybe, and I say maybe, the roadkill routine is only turned off (in the arcade version in the system menu you could do it) and the sprites of the president maybe are present like the voices.But know the more important thing is to restore the roadkill routine, please can you help me? The roadkill maybe was only turned off, place in random points some deers in the IOWA track and some cow in the INDIANA track, if turned off in the arcade they don't appear exactly like in the censored N64 version.Then you can help me to fix this problem please? Maybe with a debugger in the IOWA or INDIANA track? PATCHES FOR THE FIXED CENSORSHIPS:Uncensored Trophy girl patches zip:http://www.mediafire.com/download/idpolu18y1hzw8a/Uncensored%20Cruis'n%20USA%20Project%20patch%20-%20Trophy%20girl.zip P.S. The patches are for the european version and the U (V 1.0) version, not for byteswapped roms, you can use Lunar LIPS for patch them. Link to comment Share on other sites More sharing options...
Spire Posted November 27, 2013 Share Posted November 27, 2013 Can't help, but I had to drop by because: Cruuuuuuuisinnnn' YeeaaAAYYYHHH—Cruisin' USA, YEAH! YeeaaahhhHHH!! WHOAHH WHOOOaaaHHhhh—whoa Whoa WHoA WHOA whuh WHOOOOAH WhOOooahh... 1 Link to comment Share on other sites More sharing options...
CruisnEma Posted November 28, 2013 Author Share Posted November 28, 2013 Can't help, but I had to drop by because: Cruuuuuuuisinnnn' YeeaaAAYYYHHH—Cruisin' USA, YEAH! YeeaaahhhHHH!! WHOAHH WHOOOaaaHHhhh—whoa Whoa WHoA WHOA whuh WHOOOOAH WhOOooahh... Wow, cool reply, you are american right? I love the USA and... ...Cruis'n USA! Link to comment Share on other sites More sharing options...
Spire Posted November 29, 2013 Share Posted November 29, 2013 I'm a Texan. That's the intro heard in the beginning of Cruisin' USA, and it cracks me up every time I hear it. Kinda stuck in my memory now, thus why I had to write it out. Fond memories of playing through that game with my childhood friend. 1 Link to comment Share on other sites More sharing options...
CruisnEma Posted November 29, 2013 Author Share Posted November 29, 2013 Yes, I know, and was performed by Jeff Morrow. I've player Cruis'n USA the first time in the arcade and I loved the gameplay, hit the deer were too funny. XD Link to comment Share on other sites More sharing options...
CruisnEma Posted December 15, 2013 Author Share Posted December 15, 2013 UP Link to comment Share on other sites More sharing options...
Vexiant Posted January 2, 2014 Share Posted January 2, 2014 All games produced by Eurocom use EDL file compression. I know Cruis'n World was two years after USA, but USA was ported by Williams so it's compression is different. I don't know what compression it uses because I fancy Cruis'n World. As far as World goes, Zoinkity made a compressor and a decompresser for EDL compressed games. Again, while all of this is irrelevant as USA uses a different compression, it's just my two cents since I knew a bit about its sequel. Maybe this will help you with your quest on Cruis'n USA. (Attempt mapping out wise, I mean) 1 Link to comment Share on other sites More sharing options...
CruisnEma Posted January 9, 2014 Author Share Posted January 9, 2014 All games produced by Eurocom use EDL file compression. I know Cruis'n World was two years after USA, but USA was ported by Williams so it's compression is different. I don't know what compression it uses because I fancy Cruis'n World. As far as World goes, Zoinkity made a compressor and a decompresser for EDL compressed games. Again, while all of this is irrelevant as USA uses a different compression, it's just my two cents since I knew a bit about its sequel. Maybe this will help you with your quest on Cruis'n USA. (Attempt mapping out wise, I mean) Sorry if I answer only now. Tahnks for your help, is precious, but now I've another question to you, what you know about the sequel Cruis'n World?Now I prefer fix the censorships of USA because require less work, but will be interesting also fix also the problems of Cruis'n World. This porting not is only censored, but also full of errors and strange missing things. Like the vocal clips into the tracks (like "New york new York" and "Japan is so cool!") the missing waterfalls in the Hawaii track and the more hard gameplay and the problem with the trophy girl, in the arcade she wear random costumes, in the N64 version wear only the fuchsia bikini and the crowd wear wrong colors clothes. What you know about this version? Can you help me to restore some things? For example I've discovered the roadkill function, can you help me to apply it for all animals in the game? Can you help me to change the drones to reach the original arcade speed, restore the drunken traffic cars and apply the right function to the obastacles? For example in the arcade the french trees are bended if you hit them, and you can slow slightly, in the N64 version if you hit a tree you stop the car and ruin the race. And the other obstacles originally were almost all so as. The original routine is present in the N64 version, but is used only for small bushes and sunflowers. The plain is to fix the objects with the right routine, that is existing into the rom. If this things will be fixed the gameplay will become like the original arcade. I've also the missing sounds (like the vocal clips) converted for the rom, you know how apply them to be eared in the right places? 1 Link to comment Share on other sites More sharing options...
Vexiant Posted January 10, 2014 Share Posted January 10, 2014 I can do all of that. Private message me and we'll further talk about it. 1 Link to comment Share on other sites More sharing options...
Vexiant Posted January 10, 2014 Share Posted January 10, 2014 just two simple dumbs to see the OS functions Cruis'n USA 0x8011fbc0,osCreateThread 0x8011fd10,osStartThread 0x8011ffe0,osCreateMesgQueue 0x80120370,osViSetMode 0x801203e0,osViSetSpecialFeatures 0x801205a0,osViSetEvent 0x80120610,osViBlack 0x80120680,alHeapInit 0x801223a0,osEepromProbe 0x80122690,osRecvMesg 0x801227d0,osWritebackDCache 0x80122850,osInvalDCache 0x80122900,osInvalICache 0x80122a90,osSetEventMesg 0x80122b00,osSpTaskYielded 0x80122b80,osViSwapBuffer 0x80122bd0,osViGetCurrentFramebuffer 0x80122bd0,osViGetNextFramebuffer 0x80122c10,osSpTaskYield 0x80122c30,osSendMesg 0x80122d80,osWritebackDCacheAll 0x80122ecc,osSpTaskLoad 0x8012302c,osSpTaskStartGo 0x80123120,osGetTime 0x801231b0,__ull_rshift 0x801231dc,__ull_rem 0x80123218,__ull_div 0x80123254,__ll_lshift 0x80123280,__ll_rem 0x801232bc,__ll_div 0x80123318,__ll_mul 0x80123348,__ull_divremi 0x801233a8,__ll_mod 0x80123444,__ll_rshift 0x80123480,osAiSetFrequency 0x801235e0,alHeapDBAlloc 0x80123640,alUnlink 0x80123670,alLink 0x80123694,alClose 0x801236cc,alInit 0x80123700,osVirtualToPhysical 0x80123780,osAiSetNextBuffer 0x80123830,osAiGetLength 0x80123f10,alSynAddPlayer 0x80123f60,_allocatePVoice 0x80124048,alSynAllocVoice 0x80124190,alSynStartVoiceParams 0x80124280,alSynSetPitch 0x80124310,alSynSetVol 0x801243b0,alSynSetPan 0x80124440,alSynStopVoice 0x801244c0,alSynFreeVoice 0x80124570,alSynSetPriority 0x80124580,osSetTimer 0x80124660,osContStartReadData 0x80124724,osContGetReadData 0x801248c0,osContStartQuery 0x80124944,osContGetQuery 0x80124970,__d_to_ll 0x8012498c,__f_to_ll 0x801249a8,__d_to_ull 0x80124a48,__f_to_ull 0x80124ae4,__ll_to_d 0x80124afc,__ll_to_f 0x80124b14,__ull_to_d 0x80124b48,__ull_to_f 0x80124b80,__osSetSR 0x80124b90,__osGetSR 0x80124ba0,__osSetFpcCsr 0x80124bb0,__osSiRawReadIo 0x80124bb0,__osSpRawReadIo 0x80124c00,__osSiRawWriteIo 0x80124c00,__osSpRawWriteIo 0x801254c0,osMapTLBRdb 0x80125520,osPiRawReadIo 0x801255c0,bzero/_bzero/blkclr/_blkclr 0x80125660,__osDisableInt 0x80125680,__osRestoreInt 0x801256a0,__osDequeueThread 0x801257a0,osGetThreadPri 0x801257c0,osSetThreadPri 0x801258a0,osPiRawStartDma 0x80126040,__osViSwapContext 0x801263a0,osGetCount 0x80126470,__osSiRawStartDma 0x80127e10,__osContRamRead 0x80128390,__osContRamWrite 0x80128740,osEepromWrite 0x801289fc,__osEepStatus 0x80128c20,osEepromRead 0x8012af80,alSynAllocFX 0x8012b020,alMainBusParam 0x8012b050,alMainBusPull 0x8012b170,alLoadParam 0x8012b344,alRaw16Pull 0x8012b81c,alAdpcmPull 0x8012bcc0,alResampleParam 0x8012bdac,alResamplePull 0x8012bfc0,_ldexpf 0x8012bfe8,_frexpf 0x8012c0d4,alEnvmixerParam 0x8012c6cc,alEnvmixerPull 0x8012cc20,alAuxBusParam 0x8012cc50,alAuxBusPull 0x8012cd30,alSaveParam 0x8012cd64,alSavePull 0x8012ce50,__osSiDeviceBusy 0x8012d430,osDestroyThread 0x8012d530,__osSetCompare 0x8012d540,__osContAddressCrc 0x8012d5f0,__osContDataCrc 0x8012e790,alFilterNew 0x8012f3c0,alCopy 0x8012f440,__osGetCause 0x8012f450,__osAtomicDec 0x8012f4b0,lldiv 0x8012f5b0,ldiv 0x8013a580,osViModeNtscLpn1 0x8013a5d0,osViModeNtscLpf1 0x8013a670,osViModeNtscLaf1 0x8013a6c0,osViModeNtscLpn2 0x8013a710,osViModeNtscLpf2 0x8013a760,osViModeNtscLan2 0x8013a7b0,osViModeNtscLaf2 0x8013a800,osViModeNtscHpn1 0x8013a850,osViModeNtscHpf1 0x8013a8a0,osViModeNtscHan1 0x8013a8f0,osViModeNtscHaf1 0x8013a940,osViModeNtscHpn2 0x8013a990,osViModeNtscHpf2 0x8013a9e0,osViModeMpalLpn1 0x8013aa30,osViModeMpalLpf1 0x8013aa80,osViModeMpalLan1 0x8013aad0,osViModeMpalLaf1 0x8013ab20,osViModeMpalLpn2 0x8013ab70,osViModeMpalLpf2 0x8013abc0,osViModeMpalLan2 0x8013ac10,osViModeMpalLaf2 0x8013ac60,osViModeMpalHpn1 0x8013acb0,osViModeMpalHpf1 0x8013ad00,osViModeMpalHan1 0x8013ad50,osViModeMpalHaf1 0x8013ada0,osViModeMpalHpn2 0x8013adf0,osViModeMpalHpf2 0x8013bdb0,__osRcpImTable Cruis'n World 0x80509590,osViBlack 0x80509890,osCreateThread 0x805099e0,osStartThread 0x80509cc0,osSetThreadPri 0x80509da0,osInvalDCache 0x80509e50,osPiStartDma 0x80509f60,osRecvMesg 0x8050a0a0,osGetTime 0x8050a130,osWritebackDCacheAll 0x8050a160,osSendMesg 0x8050a2b0,osCreateMesgQueue 0x8050a2e0,alHeapInit 0x8050a320,osAiSetFrequency 0x8050b720,__CSPPostNextSeqEvent 0x8050c7e0,alCSPNew 0x8050c950,alCSPSetBank 0x8050c950,alSeqpSetBank 0x8050c990,alSndpAllocate 0x8050ca30,alSndpSetSound 0x8050ca50,alSndpDeallocate 0x8050caa0,alSndpGetState 0x8050cac0,alSeqpGetVol 0x8050cac0,alCSPGetVol 0x8050cad0,alSeqpStop 0x8050cad0,alCSPStop 0x8050cb00,alSndpStop 0x8050cb50,alCSeqGetLoc 0x8050cbf0,alCSeqSetLoc 0x8050cdb4,alCSeqNextEvent 0x8050d0ac,alCSeqNew 0x8050d1c0,alCSeqNewMarker 0x8050d32c,alCSeqGetTicks 0x8050d334,alCSeqSecToTicks 0x8050d430,alCSeqTicksToSec 0x8050d49c,__alCSeqNextDelta 0x8050d610,alSeqpSetSeq 0x8050d610,alCSPSetSeq 0x8050d650,alSeqpSetVol 0x8050d650,alCSPSetVol 0x8050d690,alCSPPlay 0x8050d690,alSeqpPlay 0x8050d6c0,alCSPSetChlPriority 0x8050d6c0,alSeqpSetChlPriority 0x8050d710,alSndpSetVol 0x8050d770,__ull_rshift 0x8050d79c,__ull_rem 0x8050d7d8,__ull_div 0x8050d814,__ll_lshift 0x8050d840,__ll_rem 0x8050d87c,__ll_div 0x8050d8d8,__ll_mul 0x8050d908,__ull_divremi 0x8050d968,__ll_mod 0x8050da04,__ll_rshift 0x8050da30,__d_to_ll 0x8050da4c,__f_to_ll 0x8050da68,__d_to_ull 0x8050db08,__f_to_ull 0x8050dba4,__ll_to_d 0x8050dbbc,__ll_to_f 0x8050dbd4,__ull_to_d 0x8050dc08,__ull_to_f 0x8050dc40,guPerspectiveF 0x8050de70,guPerspective 0x8050ded0,guLookAtF 0x8050e188,guLookAt 0x8050e470,guScaleF 0x8050e4c4,guScale 0x8050e9a0,sprintf 0x8050ea20,sqrtf 0x8050ea30,__sinf/fsin/sinf 0x8050ebf0,osWritebackDCache 0x8050ec70,guRotateF 0x8050ee04,guRotate 0x8050ee60,guMtxXFML 0x8050eec0,guMtxCatL 0x8050ef20,guPositionF 0x8050f0d0,guPosition 0x8050f140,sins 0x8050f1b0,coss 0x8050f1e0,__cosf/fcos/cosf 0x8050f3b0,guMtxXFMF 0x8050f450,guMtxCatF 0x8050f5c0,guTranslateF 0x8050f608,guTranslate 0x8050f660,osCreateViManager 0x8050f9c0,osViSetMode 0x8050fa30,osViSetSpecialFeatures 0x8050fbf0,osSetEventMesg 0x8050fc60,osViSetEvent 0x8050fcd0,osSetIntMask 0x8050fd70,osSpTaskYielded 0x8050fe70,osViSwapBuffer 0x805101b0,osDpSetNextBuffer 0x80510260,osSpTaskYield 0x80510280,alSndpSetPitch 0x805102e0,alSndpSetPan 0x80510340,alSndpSetPriority 0x80510370,alSndpPlay 0x80510b80,memcpy 0x80510bac,strlen 0x80510bd4,strchr 0x80510fc0,osPfsNumFiles 0x80511110,osPfsFreeBlocks 0x80511260,osPfsFileState 0x80512590,osPfsAllocateFile 0x80512a14,__osPfsDeclearPage 0x80512d40,osPfsFindFile 0x80512f00,osContStartQuery 0x80512f84,osContGetQuery 0x80513390,__osDisableInt 0x805133b0,__osRestoreInt 0x80513510,__osSetSR 0x80513520,__osGetSR 0x80513530,__osSetFpcCsr 0x80513540,__osSpRawReadIo 0x80513540,__osSiRawReadIo 0x80513590,__osSpRawWriteIo 0x80513590,__osSiRawWriteIo 0x80513ef0,osInvalICache 0x80513f70,osMapTLBRdb 0x80513fd0,osPiRawReadIo 0x80514030,bzero/_bzero/blkclr/_blkclr 0x805140d0,__osDequeueThread 0x805143d0,osGetThreadPri 0x805143f0,osPiRawStartDma 0x80514b90,osJamMesg 0x80514ce0,osPiGetCmdQueue 0x80514d10,osGetCount 0x80515120,alSynDelete 0x80515130,__osProbeTLB 0x805151f0,__osAiDeviceBusy 0x80515220,alSaveNew 0x80515264,alMainBusNew 0x805152b8,alAuxBusNew 0x8051530c,alResampleNew 0x80515394,alLoadNew 0x8051543c,alEnvmixerNew 0x805154e0,init_lpfilter 0x80515580,alFxNew 0x805159c0,alSynAllocFX 0x80515a60,alMainBusParam 0x80515a90,alMainBusPull 0x80515bb0,alLoadParam 0x80515d84,alRaw16Pull 0x8051625c,alAdpcmPull 0x80516700,alResampleParam 0x805167ec,alResamplePull 0x80516a00,_ldexpf 0x80516a28,_frexpf 0x80516b14,alEnvmixerParam 0x8051710c,alEnvmixerPull 0x80517660,alAuxBusParam 0x80517690,alAuxBusPull 0x80517770,alSaveParam 0x805177a4,alSavePull 0x80517830,alEvtqFlushType 0x805178dc,alEvtqFlush 0x8051794c,alEvtqPostEvent 0x80517a70,alEvtqNextEvent 0x80517afc,alEvtqNew 0x80517b70,alSynAddPlayer 0x80517bc0,_allocatePVoice 0x80517ca8,alSynAllocVoice 0x80517df0,alSynStartVoice 0x8051a950,guNormalize 0x8051a9e0,__osGetActiveQueue 0x8051a9e0,osPiGetDeviceType 0x8051a9e0,__osViGetCurrentContext 0x8051a9e0,__osGetCurrFaultedThread 0x8051a9e0,__osViGetNextContext 0x8051a9f0,__osViSwapContext 0x8051ad50,__osSpGetStatus 0x8051ad60,bcopy/_bcopy 0x8051b070,__osSpSetStatus 0x8051b080,__osSpSetPc 0x8051b0c0,__osSpRawStartDma 0x8051b150,__osSpDeviceBusy 0x8051b180,__osDpDeviceBusy 0x8051b5b0,__osSiRawStartDma 0x8051b660,__osContAddressCrc 0x8051b710,__osContDataCrc 0x8051c6e0,osSetTimer 0x8051c7c0,__osSumcalc 0x8051c81c,__osIdCheckSum 0x8051c884,__osRepairPackId 0x8051cc9c,__osCheckPackId 0x8051ce34,__osGetId 0x8051d090,__osCheckId 0x8051d18c,__osPfsRWInode 0x8051d4ac,__osPfsSelectBank 0x8051d760,osPfsChecker 0x8051de24,corrupted_init 0x8051dfd8,corrupted 0x8051e1c0,__osSiDeviceBusy 0x8051eb80,__osResetGlobalIntMask 0x8051ef10,__osSetGlobalIntMask 0x8051ef60,osYieldThread 0x8051efb0,__osSetCompare 0x8051efc0,alFilterNew 0x8051efe0,_doModFunc 0x8051f088,_filterBuffer 0x8051f140,_saveBuffer 0x8051f2c8,_loadBuffer 0x8051f454,_loadOutputBuffer 0x8051f678,alFxParamHdl 0x8051f8d4,alFxParam 0x8051f8ec,alFxPull 0x8051fc30,alCopy 0x8051fcb0,alSeqGetLoc 0x8051fccc,alSeqSetLoc 0x8051fce8,alSeqGetTicks 0x8051fd44,alSeqNextEvent 0x8051fec8,alSeqNewMarker 0x8051ffe8,alSeqSecToTicks 0x805200cc,alSeqTicksToSec 0x80520120,__alSeqNextDelta 0x805201f8,alSeqNew 0x805202d0,alSynSetPriority 0x805202e0,_Litob 0x80520580,_Ldtob 0x80521040,lldiv 0x80521140,ldiv 0x8053c330,osViModeNtscLpn1 0x8053c380,osViModeNtscLpf1 0x8053c420,osViModeNtscLaf1 0x8053c470,osViModeNtscLpn2 0x8053c4c0,osViModeNtscLpf2 0x8053c510,osViModeNtscLan2 0x8053c560,osViModeNtscLaf2 0x8053c5b0,osViModeNtscHpn1 0x8053c600,osViModeNtscHpf1 0x8053c650,osViModeNtscHan1 0x8053c6a0,osViModeNtscHaf1 0x8053c6f0,osViModeNtscHpn2 0x8053c740,osViModeNtscHpf2 0x8053cbf0,osViModeMpalLpn1 0x8053cc40,osViModeMpalLpf1 0x8053cce0,osViModeMpalLaf1 0x8053cd30,osViModeMpalLpn2 0x8053cd80,osViModeMpalLpf2 0x8053cdd0,osViModeMpalLan2 0x8053ce20,osViModeMpalLaf2 0x8053ce70,osViModeMpalHpn1 0x8053cec0,osViModeMpalHpf1 0x8053cf10,osViModeMpalHan1 0x8053cf60,osViModeMpalHaf1 0x8053cfb0,osViModeMpalHpn2 0x8053d000,osViModeMpalHpf2 1 Link to comment Share on other sites More sharing options...
Airikita Posted January 11, 2014 Share Posted January 11, 2014 Screw the bikini/bra too, show some nip-nip dangit! Don't be afraid. 1 Link to comment Share on other sites More sharing options...
Vexiant Posted January 11, 2014 Share Posted January 11, 2014 Heh, my main interest is the roadkill function he spoke of in the topic on my forums more so. Would be cool to restore it as this game actually carries a lot of fans. Link to comment Share on other sites More sharing options...
Vexiant Posted January 11, 2014 Share Posted January 11, 2014 The file table was found last night by fkualol and Twili (as well as track table in RAM). 0x80132090 0x80132260 //Track Table (RAM) I'll need to make a program to make a program to do the work for me instead of mapping out the files by hand like a mad man. Format Start 0x80590 End 0x98CC4 The file table is 18734 bytes long (including header) Header: 00 00 30 E6 Example File1: 30 00 02 08 03 01 87 34 XX YY YY YY ZZ AA AA AA X = Unkown Y = File size Z = File type? 01 02 03 04 05 06 07 08 09 0B (only saw twice at the beginning) 0C (only saw once) A = Offset of the file relative to 0x80590 File offsets 1 0x98CC4 //Mexico? 2 0x98ECC //Mexico? 3 0x994D4 4 0x996DC 5 0x9A2E4 6 0x9A4EC 7 0x9AEF4 8 0x9B0FC 9 0x9BB04 10 0x9C50C 11 0x9CB14 12 0x9D51C 13 0x9df24 14 0x9E52C 15 0x9F134 15 0x9F73C 15 0x9F944 15 0x9FB74 16 0x9FCFC 17 0x so on so on so on etc etc Notes: <Playtendo> each track uses 3 files I think Edit: I added OS Functions of Exotica and updated the archived area: http://en64.net/archives/Cruisn.html 1 Link to comment Share on other sites More sharing options...
CruisnEma Posted May 12, 2014 Author Share Posted May 12, 2014 There is a way to find specific palettes and textures on Cruis'n World? I would edit the starting flag girl, the trophy girl and the crowd at the finish line. Link to comment Share on other sites More sharing options...
Airikita Posted May 12, 2014 Share Posted May 12, 2014 There is a way to find specific palettes and textures on Cruis'n World? I would edit the starting flag girl, the trophy girl and the crowd at the finish line. Try using Tile Layer Pro, or SNESPal.exe which is aimed to finding palettes and tiles in SNES games, but it can be used for just about anything. You can always just use Tile Molester, which you can find any tile. I haven't tested SNESPal.exe on N64 games, but it might work. Link to comment Share on other sites More sharing options...
CruisnEma Posted May 12, 2014 Author Share Posted May 12, 2014 Don't work, senspal loads a strange palette, that is wrong. Link to comment Share on other sites More sharing options...
CruisnEma Posted January 6, 2015 Author Share Posted January 6, 2015 Hacked the Virtual console WAD! Now I've the uncensored trophy girl on the WII, without lag and with the cool resolution of the VC channels. 1 Link to comment Share on other sites More sharing options...
CruisnEma Posted July 13, 2015 Author Share Posted July 13, 2015 Please can you help me with the censored roadkill feature? I have found the TEXT STRING with the hex editor, that says: "RK SECT NOT VISIBLE" and in opinion of my friend this routine starts at the beginning of the rom when played. RK maybe is for RoadKill... Can you help me please with a debugger? Link to comment Share on other sites More sharing options...
CruisnEma Posted January 3, 2016 Author Share Posted January 3, 2016 UP at the first post I asked help with the roadkill function, can you please check with a debugger the ASM about RK SECT text? Link to comment Share on other sites More sharing options...
Vexiant Posted January 5, 2016 Share Posted January 5, 2016 I'm currently without internet at my house, but I'll get around to looking into it 1 Link to comment Share on other sites More sharing options...
CruisnEma Posted January 6, 2016 Author Share Posted January 6, 2016 Ok, the ASCII string is a the offset h5EAA0 of the european PAL version and the routine should be near on left or right. Link to comment Share on other sites More sharing options...
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