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Uncensored Cruis'n USA project - help needed! (Nintendo 64)


CruisnEma
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UPDATE:

For the question about restoring the missing ROADKILL feature I have found the ASCII TEXT STRING with the hex editor, that says: "RK SECT NOT VISIBLE" at the offset h5EAA0 (PAL E version) and in opinion of my friend this routine starts at the beginning of the rom when played. RK maybe is for RoadKill... Can you help me please with a debugger?

 

ORIGINAL MESSAGE WITH PATCH ABOUT UNCENSORED TROPHY GIRL:

 

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  On 11/27/2013 at 11:31 PM, Spire said:

Can't help, but I had to drop by because: Cruuuuuuuisinnnn' YeeaaAAYYYHHH—Cruisin' USA, YEAH!

 

YeeaaahhhHHH!! WHOAHH WHOOOaaaHHhhh—whoa Whoa WHoA WHOA whuh WHOOOOAH WhOOooahh...

Wow, cool reply, you are american right? I love the USA and...

...Cruis'n USA!

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I'm a Texan.

 

That's the intro heard in the beginning of Cruisin' USA, and it cracks me up every time I hear it. Kinda stuck in my memory now, thus why I had to write it out. Fond memories of playing through that game with my childhood friend.

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  • 3 weeks later...
  • 3 weeks later...

All games produced by Eurocom use EDL file compression. I know Cruis'n World was two years after USA, but USA was ported by Williams so it's compression is different. I don't know what compression it uses because I fancy Cruis'n World. As far as World goes, Zoinkity made a compressor and a decompresser for EDL compressed games. Again, while all of this is irrelevant as USA uses a different compression, it's just my two cents since I knew a bit about its sequel.

 

Maybe this will help you with your quest on Cruis'n USA. (Attempt mapping out wise, I mean)

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  On 1/2/2014 at 6:55 PM, Jazz said:

All games produced by Eurocom use EDL file compression. I know Cruis'n World was two years after USA, but USA was ported by Williams so it's compression is different. I don't know what compression it uses because I fancy Cruis'n World. As far as World goes, Zoinkity made a compressor and a decompresser for EDL compressed games. Again, while all of this is irrelevant as USA uses a different compression, it's just my two cents since I knew a bit about its sequel.

 

Maybe this will help you with your quest on Cruis'n USA. (Attempt mapping out wise, I mean)

Sorry if I answer only now. Tahnks for your help, is precious, but now I've another question to you, what you know about the sequel Cruis'n World?Now I prefer fix the censorships of USA because require less work, but will be interesting also fix also the problems of Cruis'n World. This porting not is only censored, but also full of errors and strange missing things. Like the vocal clips into the tracks (like "New york new York" and "Japan is so cool!") the missing waterfalls in the Hawaii track and the more hard gameplay and the problem with the trophy girl, in the arcade she wear random costumes, in the N64 version wear only the fuchsia bikini and the crowd wear wrong colors clothes. What you know about this version? Can you help me to restore some things? For example I've discovered the roadkill function, can you help me to apply it for all animals in the game? Can you help me to change the drones to reach the original arcade speed, restore the drunken traffic cars and apply the right function to the obastacles? For example in the arcade the french trees are bended if you hit them, and you can slow slightly, in the N64 version if you hit a tree you stop the car and ruin the race. And the other obstacles originally were almost all so as. The original routine is present in the N64 version, but is used only for small bushes and sunflowers. The plain is to fix the objects with the right routine, that is existing into the rom. If this things will be fixed the gameplay will become like the original arcade. I've also the missing sounds (like the vocal clips) converted for the rom, you know how apply them to be eared in the right places?

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just two simple dumbs to see the OS functions
 
Cruis'n USA
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Cruis'n World

 

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The file table was found last night by fkualol and Twili (as well as track table in RAM).

0x80132090
0x80132260
//Track Table (RAM)
 
 I'll need to make a program to make a program to do the work for me instead of mapping out the files by hand like a mad man.
Format

Start 0x80590
End 0x98CC4
The file table is 18734 bytes long (including header)
 
Header: 00 00 30 E6 
 
Example File1:
30 00  02 08  03 01  87 34
XX YY YY YY ZZ AA AA AA
 
X = Unkown
Y = File size
Z = File type?
01
02
03
04
05
06
07
08
09
0B (only saw twice at the beginning)
0C (only saw once)
A = Offset of the file relative to 0x80590
 
File offsets

1 0x98CC4 //Mexico?
2 0x98ECC //Mexico?
3 0x994D4
4 0x996DC
5 0x9A2E4
6 0x9A4EC
7 0x9AEF4
8 0x9B0FC
9 0x9BB04
10 0x9C50C
11 0x9CB14
12 0x9D51C
13 0x9df24
14 0x9E52C
15 0x9F134
15 0x9F73C
15 0x9F944
15 0x9FB74
16 0x9FCFC
17 0x
so on so on so on etc etc
 
Notes: <Playtendo> each track uses 3 files I think
 

Edit:
I added OS Functions of Exotica and updated the archived area: http://en64.net/archives/Cruisn.html
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  • 4 months later...
  On 5/12/2014 at 5:00 PM, CruisnEma said:

There is a way to find specific palettes and textures on Cruis'n World? I would edit the starting flag girl, the trophy girl and the crowd at the finish line.

Try using Tile Layer Pro, or SNESPal.exe which is aimed to finding palettes and tiles in SNES games, but it can be used for just about anything.

 

You can always just use Tile Molester, which you can find any tile. I haven't tested SNESPal.exe on N64 games, but it might work.

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  • 7 months later...
  • 6 months later...

Please can you help me with the censored roadkill feature? I have found the TEXT STRING with the hex editor, that says: "RK SECT NOT VISIBLE" and in opinion of my friend this routine starts at the beginning of the rom when played. RK maybe is for RoadKill... Can you help me please with a debugger?

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  • 5 months later...
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