Airikita Posted November 28, 2013 Share Posted November 28, 2013 Here's the deal, actor 002E is recently confirmed to use multiple object references, not just the 0001 group. Reference ovl_Door_Shutter.zactor: Actor Number: 002E - Wooden Metal Studded Lifting Door Groups: 0001 - Gameplay_keep objects (or dungeon) 0037 - Phantom Ganondorf objects 0096 - Jabu Jabu objects From 0037, the gate is referenced with 06012AB0, which in object_gnd.zobj points to the bars, which are part of the boss battle with Phantom Ganondorf. From 0096, Jabu Jabu's dungeon doors are referenced by 06000590, which references the red guts textured doors, and 06006460 points to the webbing that bars Jabu Jabu's doors/valves. Anyone looking into importing dungeon objects should be aware of this, as changing groups of a dungeon room to 0096, or even possibly 0037, will force the regular dungeon doors to morph into Jabu Jabu's door and Phantom Ganondorf's bars respectively. Other groups: 001C - Gohma's Door 0036 - Deku Tree objects 00B0 - object_bdoor (boss door) And the list goes on... Link to comment Share on other sites More sharing options...
Three_Pendants Posted November 28, 2013 Share Posted November 28, 2013 A good find Airikita! Phantom Ganon's bars is an odd one though. In theory they should work like a Clear Trigger though, shouldn't they? Link to comment Share on other sites More sharing options...
Airikita Posted November 28, 2013 Author Share Posted November 28, 2013 I'm not sure why it references the bars, but it kind of makes sense. Think of how the doors "slide" up? Perhaps the bars use the animation. I'm observing the unknown actor over it, and I still can't see anything obvious to me. As for how the door works, Gohma uses it too, so I guess it's just because of the animation, and possibly the collision data? (Although likely not the collision) Link to comment Share on other sites More sharing options...
Three_Pendants Posted November 28, 2013 Share Posted November 28, 2013 As far as I could make out the fHG_Fire is Phantom Ganon's Lightning Attack. I tested it pretty thoroughly a while back and managed to load it independent of Phantom Ganon. Link to comment Share on other sites More sharing options...
john_smith_account Posted November 29, 2013 Share Posted November 29, 2013 Boss room door? Link to comment Share on other sites More sharing options...
Airikita Posted November 29, 2013 Author Share Posted November 29, 2013 Boss room door? Practically all doors that slide, or are in dungeons. The wooden doors you see in Castle Town Market and Kakariko Village are an exception, because the wooden door is a completely different actor. It opens outwards where as this door animations vary, but stick with sliding outwards or inwards. Link to comment Share on other sites More sharing options...
Arcaith Posted December 3, 2013 Share Posted December 3, 2013 These are the correlations I mapped out ages ago. Required Objects 002B - Dodongos Cavern Doors 002C - Fire Temple Doors 0036 - Great Deku Tree Doors 004D - Gerudo Training Grounds Doors 0059 - Water Temple Doors 0072 - Required for Forest Temple Boss Door 0073 - Required for Forest Temple Boss Door 0139 - Ganons Castle Doors 016D - Spirit Temple Doors (may also require object 00F1, untested) 0187 - Shadow Temple / Beneath The Well Doors (may also require object 0069, untested) 018F - Royal Familys Grave 00B0 - Required to load ANY Boss Door They're also tied to the specific scene number AND offset. If all three aren't present, the door object won't load. At all. Link to comment Share on other sites More sharing options...
Airikita Posted December 3, 2013 Author Share Posted December 3, 2013 Pretty much. Probably should have titled this "door objects found in AI". Link to comment Share on other sites More sharing options...
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