SanguinettiMods Posted March 23, 2011 Share Posted March 23, 2011 I'll just leave this here: Want a patch? OK. Here - http://www.mediafire.com/?izga1vcfre8mgmb MORE TO COME! HAVE PATIENCE. 1 Link to comment Share on other sites More sharing options...
Zurg Posted March 24, 2011 Share Posted March 24, 2011 Haven't tried the patch yet but I suggest you put more than one screen shot, and some explanation. Link to comment Share on other sites More sharing options...
SanguinettiMods Posted March 24, 2011 Author Share Posted March 24, 2011 Haven't tried the patch yet but I suggest you put more than one screen shot, and some explanation. Why bother? That is all that that is. Blue Din's fire. Link to comment Share on other sites More sharing options...
MasterPhW Posted March 24, 2011 Share Posted March 24, 2011 What does the (maybe my last topic) in the headline mean? To less response here for you to continue? Or bad response? Or what's wrong? Link to comment Share on other sites More sharing options...
SanguinettiMods Posted March 24, 2011 Author Share Posted March 24, 2011 What does the (maybe my last topic) in the headline mean? To less response here for you to continue? Or bad response? Or what's wrong? Well what I meant by that was, I don't want to fill this place up with a Topic for every single little thing. ~Custom Imports ~My released textures ~Now General Mods I think that about covers what I do, so I don't really need to post any more. Link to comment Share on other sites More sharing options...
DeathBasket Posted March 24, 2011 Share Posted March 24, 2011 It would be cool to make a blue Din's Fire that has an ice effect, though that would take extensive damage table modifying, or an assembly hack. Link to comment Share on other sites More sharing options...
SanguinettiMods Posted March 24, 2011 Author Share Posted March 24, 2011 It would be cool to make a blue Din's Fire that has an ice effect, though that would take extensive damage table modifying, or an assembly hack. Well, that would be somewhat possible, I would just need to make the blue a little lighter, then lower the opacity of the textures. Damage Table Modifying, well, I've been trying to learn how to do that, and all. Link to comment Share on other sites More sharing options...
SanguinettiMods Posted February 2, 2012 Author Share Posted February 2, 2012 I've got something again... :3 1 Link to comment Share on other sites More sharing options...
john_smith_account Posted February 3, 2012 Share Posted February 3, 2012 Woah! Am I the only one who sees the face of a demon in the flames? OK, maybe I've spent too many hours in front of the computer this week, and Yes I do need some sleep. So what makes this mod? Song Mod + Song Actor Spawn? Could be useful as part of a larger mod. Cool. But SERIOUSLY does anyone else see it? Link to comment Share on other sites More sharing options...
SanguinettiMods Posted February 3, 2012 Author Share Posted February 3, 2012 I edited the Trigger Notes, Playback notes, and the actor that the song spawns. I then edited the text that displays when you play the song of storms. I also composed a playback MIDI and imported that as well. So there really isn't much of a flaw, other than when you play the song once, the rest of the music stops until you reenter the scene. Link to comment Share on other sites More sharing options...
john_smith_account Posted February 3, 2012 Share Posted February 3, 2012 I edited the Trigger Notes, Playback notes, and the actor that the song spawns. I then edited the text that displays when you play the song of storms. I also composed a playback MIDI and imported that as well. So there really isn't much of a flaw, other than when you play the song once, the rest of the music stops until you reenter the scene. I wasn't all that impressed until I read the MIDI import part. Very complete. Is the level music not restarting the result of the limits of current music importing, or something else? Link to comment Share on other sites More sharing options...
SanguinettiMods Posted February 3, 2012 Author Share Posted February 3, 2012 I wasn't all that impressed until I read the MIDI import part. Very complete. Is the level music not restarting the result of the limits of current music importing, or something else? I'm assuming so. I could probably take data from one sequence, but this was just something for fun, so I'm probably not going to release it unless someone REALLY wants it. Link to comment Share on other sites More sharing options...
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