Airikita Posted January 10, 2014 Share Posted January 10, 2014 For anyone who wants to battle Ganondorf in this room, I will include a patch: Map has been modified to remove graphical blips, and everything else seen in the video. Download: http://www.mediafire.com/download/kwyubyjb2l899iu/GanondorfBesituPatch.ppf Mirror: http://wiiking2.com/files/Airikita/GanondorfBesituPatch.ppf 4 Link to comment Share on other sites More sharing options...
!Tommy Posted January 10, 2014 Share Posted January 10, 2014 This looks great! I can already see this as an extension of the game if it ended differently. I'm thinking similar to Donkey Kong Country 2 where you fight King Krool on the air ship but then you also face him again in the Lost World. Too bad he couldn't have different health or moves during this 'second' battle. Link to comment Share on other sites More sharing options...
Airikita Posted January 10, 2014 Author Share Posted January 10, 2014 At least with this patch (if MediaFire cooperates today >.>), you can edit actors to your liking. The ground-pound move still does damage, imo the multiple orbs he summons above his head doesn't do any damage if you're rollin', so they're kind of useless... but you can easily change the orbs he creates to something else if you find it. Link to comment Share on other sites More sharing options...
Antidote Posted January 10, 2014 Share Posted January 10, 2014 aannndd this is why I use dropbox lol. Link to comment Share on other sites More sharing options...
Airikita Posted January 10, 2014 Author Share Posted January 10, 2014 I used a temporary link for now... download is valid for one month if MediaFire doesn't cooperate for a bit. Link to comment Share on other sites More sharing options...
Airikita Posted January 11, 2014 Author Share Posted January 11, 2014 Check this out guys, proof that this room MUST have been designed for our little Gannydirk here: One step past the conveyer belt into the tiled floor, and Ganondorf can hurt link when he pounds the ground... standing ON the conveyer will avoid any damage when Ganondork pounds the ground like a fister. Not only that, but it's more apparent that the animated conveyer belts signify some sort of obstacle to keep the player inside the tile floor so that Ganondorf can wail on Link with his shockwaves. This adds some difficulty. My guess is Nintendo thought it would be more challenging if the player fell and had to climb up? Idk... but it seems as though this would have made Grannysmurf more of a challenge, maybe a tiny bit of a pain in the ass. Perfect final boss challenge... but they failed by making Ganonbork too easy in the final make... maybe the final form didn't exist, and this was planned as the final room. Perhaps this was meant as a 2nd room where Ganondorf teleports Link when the HP gets down enough, and this room could have been a twist to the fight before the castle collapsed? My guess is they might have been unable to change the room to this one easily, because of loading delays, if this was meant as a 2nd leg-up before he passes out from Link. What do you guys think? Maybe it could have been good for a round 2 against Gonanfork here before his final form, making the final boss longer and more interesting... Link to comment Share on other sites More sharing options...
Antidote Posted January 12, 2014 Share Posted January 12, 2014 Actually, Airikita, you have a very excellent point. I think that Nintendo may have used it to design his AI then decided that the room was too bland/easy and decided to redesign it with a more gothic motif. Perhaps at one point you were warped to this room after freeing the sages instead of fighting the gauntlet up to Ganondorf's bosschamber. That would explain the out of place textures. Link to comment Share on other sites More sharing options...
Airikita Posted January 12, 2014 Author Share Posted January 12, 2014 It could be that they couldn't match the theme with him very well, considering it didn't look like his "room" that he'd want to be in. It's very grungy like a dirty, dingy basement. I guess it wasn't the right setting. Ah still, I could just picture you killing him the first time, and before you think it's over... POOF! You're in another room and Ganondorf has more health and shit to throw at you! I love the textures in this room, though, but surely it doesn't fit Ganondorf's exquisite taste in aesthetics. Link to comment Share on other sites More sharing options...
Antidote Posted January 12, 2014 Share Posted January 12, 2014 It could have had something to do with a corrupted sacred realm, like the golden land in ALTTP, or the realm Demise takes you in Skyward Sword. But at this point it's just pure speculation on our parts, I'm tempted to email Nintendo and see if I can get a response from them. Link to comment Share on other sites More sharing options...
Airikita Posted January 12, 2014 Author Share Posted January 12, 2014 OMG, guess what comes before besitu_scene? ~~~ GANONDORF'S BOSS ROOM: ganon_demo_room_0 16720 .zmap 0353F000 - 03543150besitu_scene 1200 .zscene 03544000 - 035444B0 The way this is ordered suggests that they were making room 116 AFTER working on Ganondorf's main chamber. BADABING! Link to comment Share on other sites More sharing options...
john_smith_account Posted January 12, 2014 Share Posted January 12, 2014 Well I got up today, and checked the file listings. Two things occured to me... 1. I'm impressed. 2. You're 100% correct. Nice job. Link to comment Share on other sites More sharing options...
Antidote Posted January 12, 2014 Share Posted January 12, 2014 That doesn't necessarily mean that it wasn't worked on before ganon_demo, just that it was imported after, but given that it doesn't follow the alphabet it's definitely likely. That's evidence that they used a script to build the ROM image. EDIT:If only the ROMs stored the timestamps. Link to comment Share on other sites More sharing options...
Airikita Posted January 12, 2014 Author Share Posted January 12, 2014 EDIT: If only the ROMs stored the timestamps. I was thinking the exact same thing today... Link to comment Share on other sites More sharing options...
Antidote Posted January 14, 2014 Share Posted January 14, 2014 Got a response from Nintendo, it didn't lead to any new findings dissappointingly enough. Hello, Thank you for your patience awaiting a response during this busy time of year. I'm afraid there isn't an answer to your question about the map in The Legend of Zelda: Ocarina of Time. Fans are often curious about the background stories and details behind their favorite games and characters. Some answers might be revealed in future games; however, many details about our games remain mysteries, left to the active imaginations of our players. I apologize I am unable to clarify further and hope you continue to enjoy this great game. Sincerely, Nintendo of America Inc.<Name Removed> Link to comment Share on other sites More sharing options...
Airikita Posted January 14, 2014 Author Share Posted January 14, 2014 Got a response from Nintendo, it didn't lead to any new findings dissappointingly enough. That's customer service for you though... they don't always have the answers. Link to comment Share on other sites More sharing options...
Antidote Posted January 14, 2014 Share Posted January 14, 2014 True, still worth the effort to ask. Who knows, maybe Iwata will shed some light on it later on in an Iwata Asks segment. Link to comment Share on other sites More sharing options...
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