This is in regards to getting Unicat working... I've been looking at Navi's header, and I need to know something about it:
Navi: 0018 0700 0200 0030 0001 0000 0000 02D0
I know 0018 is the actor number, and 0001 is her group... but what of 0700, 0200, and 0030?
In the Anubice, we can see this:
00E0 0500 0000 0015 00D6 0000 0000 0314
Epona:
0014 0100 0000 0010 001A 0000 0000 03FC
In Spinout's wiki, I quote: "Now, I'm not completely sure what this all is, but I do know that the first halfword (0x0002) is the actor number. The upper byte of the second half word (0x05) determines actor category. The fith halfword (0x0032) is the object number." http://http://wiki.spinout182.com/w/Actor_format
I would like to know what the filler is, because it seems 0500 means something, and Navi has 0200 while other actors have 0000 in that spot. Any thoughts on this?
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Airikita
This is in regards to getting Unicat working... I've been looking at Navi's header, and I need to know something about it:
Navi: 0018 0700 0200 0030 0001 0000 0000 02D0
I know 0018 is the actor number, and 0001 is her group... but what of 0700, 0200, and 0030?
In the Anubice, we can see this:
00E0 0500 0000 0015 00D6 0000 0000 0314
Epona:
0014 0100 0000 0010 001A 0000 0000 03FC
In Spinout's wiki, I quote: "Now, I'm not completely sure what this all is, but I do know that the first halfword (0x0002) is the actor number. The upper byte of the second half word (0x05) determines actor category. The fith halfword (0x0032) is the object number." http://http://wiki.spinout182.com/w/Actor_format
I would like to know what the filler is, because it seems 0500 means something, and Navi has 0200 while other actors have 0000 in that spot. Any thoughts on this?
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