Airikita Posted February 19, 2014 Share Posted February 19, 2014 !!!!!WARNING!!!!! MOVING GAMEPLAY_KEEP FROM ITS ORIGINAL LOCATION CAUSES TEXTURE GLITCHES ON CONSOLE!!!!!!!! (Navi and etc...) There may be some magical solution to this, but NO, DON'T MOVE IT!!! Link to comment Share on other sites More sharing options...
0 HeavyZ Posted February 19, 2014 Share Posted February 19, 2014 There needs to be a general gameplay keep thread, and all of the stuff involving gameplay keep from other threads should be moved into it Link to comment Share on other sites More sharing options...
0 â–²ChriisTiianâ–² Posted February 19, 2014 Share Posted February 19, 2014 why you don't tell me before?................ Link to comment Share on other sites More sharing options...
0 Airikita Posted February 19, 2014 Author Share Posted February 19, 2014 why you don't tell me before?................ I just found out today... and I feel your pain. D: I have code hooks and custom actors where gameplay_keep used to be. ------------------------------------- EDIT: ------ It seems to affect some things... mostly the orb Navi uses, and the glow effect. I don't know what else it will affect... 1 Link to comment Share on other sites More sharing options...
0 Zeth Ryder Posted February 19, 2014 Share Posted February 19, 2014 When you moved Gameplay_keep did you also change its location in the File table and DMA Table as well and fixed the CRC? Link to comment Share on other sites More sharing options...
0 Airikita Posted February 19, 2014 Author Share Posted February 19, 2014 When you moved Gameplay_keep did you also change its location in the File table and DMA Table as well and fixed the CRC? Yup, something else is fixing it... everything else seems fine except for Navi's orb and the glow effect.... not sure what else was affected. Link to comment Share on other sites More sharing options...
0 fkualol Posted February 19, 2014 Share Posted February 19, 2014 Looks fine to me. I even 00'd out the old location. 1 Link to comment Share on other sites More sharing options...
0 john_smith_account Posted February 19, 2014 Share Posted February 19, 2014 Side note: Airikita aside(she knows better now) the rest of you quit blaming the DMA table. Use NO_DMA.ppf and it won't be an issue. Anyways... THAT'S IT THAT'S ITTTTTTTTT! @B9E6C0 : 14 is object_link_boy, and 15 is object_link_child... these are special, and will be needed for my MOD. Good thing we rediscovered them again. @B9E6C6 0x192 is the number of objects to load!!!! @B9E6D0 OBJ\Group 01 *is* gameplay_keep 00F5E000-00FB47B0 : data : gameplay_keep So, it loads exactly like any .OBJ file right? So it must use the actor panels(list of actors loaded in RAM) to point to the RAM offsets for all resources stored in it.... In other words, you can edit the RAM offsets of it just like you can move the RAM offsets for other .OBJ. I know it's possible! I've used this technique myself to create duplicate modified actors before. Link to comment Share on other sites More sharing options...
0 Airikita Posted February 19, 2014 Author Share Posted February 19, 2014 I'm actually beginning to think it's from my RAM Expansion hack, but I'm not sure... fkualol: did you 00-out the old location? Remember, my gameplay_keep spot (the old spot) was erased. You might have moved it, but left the old gameplay_keep still there. My issue seems to be that I erased the old gameplay_keep and moved it so I could make it bigger. EDIT: I could also blame the fact that I'm using a counterfeit ED64Plus, but eh... maybe anyone with a better Everdrvie64 can try. Link to comment Share on other sites More sharing options...
0 fkualol Posted February 20, 2014 Share Posted February 20, 2014 Like I said, I zeroed out the old file just to make sure that it was loading the newly pointed gameplay_keep. I don't know how your RAM Expansion hack works but making gameplay_keep bigger may introduce problems. This isn't OoT related but if you make Child Link's object file larger in MM, it ends up overwriting scene/map data in RAM, which then causes various glitches depending on the scene you enter. I haven't been paying much attention to the forums lately, but if you could lead me to your RAM Expansion hack then I could test it out on my ED64, if you want. Link to comment Share on other sites More sharing options...
0 Airikita Posted February 20, 2014 Author Share Posted February 20, 2014 Ah well, it's possible that expanding it did it, but it works fine on Nemu, just not N64... Link to comment Share on other sites More sharing options...
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Airikita
!!!!!WARNING!!!!!
MOVING GAMEPLAY_KEEP FROM ITS ORIGINAL LOCATION CAUSES TEXTURE GLITCHES ON CONSOLE!!!!!!!! (Navi and etc...)
There may be some magical solution to this, but NO, DON'T MOVE IT!!!
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