Vote for ZEY to determine what set of bosses it will have...
1. Bosses with no cutscene, but intense, dynamic, and customizable/flexible
VS
2. Bosses with cutscenes that have enhances for better challenge.
You people know my skills by now, but if you find the 2nd option more important, then I'll have to juggle integrating the better of both worlds, which will take a lot longer. I was thinking of emulating Zelda II bosses (some of them) and other concepts. Boss cutscenes are integrated in their AI, and while I can clone a boss and spin off of an existing cutscene, manipulation would still be restricted.
Also, vote based on how much you care about cutscenes under these circumstances.
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Airikita
Vote for ZEY to determine what set of bosses it will have...
1. Bosses with no cutscene, but intense, dynamic, and customizable/flexible
VS
2. Bosses with cutscenes that have enhances for better challenge.
You people know my skills by now, but if you find the 2nd option more important, then I'll have to juggle integrating the better of both worlds, which will take a lot longer. I was thinking of emulating Zelda II bosses (some of them) and other concepts. Boss cutscenes are integrated in their AI, and while I can clone a boss and spin off of an existing cutscene, manipulation would still be restricted.
Also, vote based on how much you care about cutscenes under these circumstances.
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