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Mario's Nightmare Quest


CM30
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  • 3 weeks later...

Not much, but a few interesting ideas and updates:
 
Demon's Forest
 
Bridge to Hell: A bridge level, a bit like Silent Span in Mario Fusion Revival or the bridge in Mario End Game.  Except with the gimmick of the level getting darker and more gloomy as you proceed.

[inside of a creature]: Mentioned in my tileset request topic, but yeah.  You know the drill.

Abandoned Toad House: A trek through a Toad House that's fallen into decay after a monster attack.  Maybe with ghostly undead Toads as enemies, for the creepy factor.

Hyrule

Royal Crypt: A mix of the level from the Minish Cap, the Bottom of the Well and the Shadow Temple from Ocarina of Time.  You get to use the Lens of Truth to reveal hidden obstacles and fake walls and floors by pressing the L or R button.

[something from the Wind Waker]: Not sure what, but some level or another.  I was considering something based on either Dragon Roost Cavern or the Wind Temple, but it's unknown yet.

Stone Tower Temple: Based on Majora's Mask, with the gimmick being able to flip the building upside down.

Hyrule Castle: Self explanatory, references Link to the Past/Between Worlds, Twilight Princess, etc.

Yeah, you already knew Hyrule was part of this game.  *Cough*:

 

minishcapexgfx.png

 

fourswordstiles.png

 

What you likely didn't yet know (unless you read elsewhere) was what other Zelda themed levels would be included.

 

Yes, one will be based on the Royal Crypt from Minish Cap, and the Bottom of the Well and Shadow Temple from Ocarina of Time.  Complete with many, many undead enemies, creepy music, the Lens of Truth as a gimmick and maybe stuff like Dead Hand, Wallmasters, etc.

 

Another will be Stone Tower Temple from Majora's Mask, with Mario being able to flip the level upside down to solve puzzles and climb platforms.  No word on any other ideas based on said game, like Elergy of Emptiness themed puzzles with cartoonish looking Mario sprites replacing BEN (LOL).  Or Mario fighting Twinmold. Or the music inverting.

 

And one couldn't have a Hyrule themed area without Hyrule Castle.  Still not sure what to have there.  Maybe the guards from A Link to the Past.  Or some references to Wind Waker, Twilight Princess, etc (maybe Ganondorf?). 

 

There's some good music for it though:

 

http://www.smwcentral.net/?p=section&a=details&id=10480

 

As mentioned, their gameplay will be a bit Zelda styled as well.  2D obviously, but involving puzzle solving, hitting eye switches, killing enemies to make keys appear, etc. 

 

On another note:

 

palace1.png

 

palace2.png

 

palace3.png

 

ghostship.png

 

Just some minor stuff.

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  • 2 weeks later...

A few... minor updates:

ToadHouse.png

A Toad House.  One of these will not be quite as it seems...

Illusion1.png

Illusion2.png

Illusion3.png

Illusion level (ghost house).  In these rooms, a Yoshi's Island/New Super Mario Bros style tunnel effect has been implemented; going nearly a fake wall causes it to disappear until you exit the other side.

illusion4.png

illusion5.png

Part 2 of the above level.  Note the use of layer 1 and 2, which alternate in interactivity.  So it appears Mario goes between the background and foreground, like Donkey Kong Country Returns or Tropical Freeze, or Wario Land for Virtual Boy.

icecastle1.png

icecastle2.png

icecastle3.png

icecastle4.png

Ice castle level.  Melt the blocks and water to progress, before solving a ridiculously complex puzzle and fighting a certain ice themed boss from the Paper Mario series.

jumpingBossBass.png

Watch out, Boss Basses can jump vertically now!

RiceBeach.png

RiceBeach2.png

More Rice Beach.

watercastle1.png

watercastle2.png

watercastle3.png

Part 1 of the water world's castle.  Watch out for Super Mario Land skeleton fish and sea horse type enemies!

watercastle4.png

More of the water castle, aka the sewers.  Not shown; a giant fish that chases Mario and tries to blast him with fireballs (or in a few cases, run him over).

And some level spoilers:

 

Abandoned Toad House: Explore a Toad House... which has fallen victim to a zombie apocalypse.  Can Mario avoid zombified Toads and Mario enemies in the creepy, dark looking pastiche of a bonus game?  May contain disturbing content, like enemies with half their face missing.

Oh God No: Part based on this creepypasta:

https://www.youtube.com/watch?v=ZVYZpZrtomE

Part based on the Nightmare in a Coma idea from the Brutal Mario wiki (from a hoax about a non existent demo):

http://brutalmario.wikia.com/wiki/Cave?oldid=4442

Part based on a creepy bad future where no Mario and Luigi meant Bowser took over the Mushroom World and reduced it to a barely populated, dark, miserable wasteland.

It's... an interesting experience.

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So, the MSU functionality has now been hacked into SMW:

 

https://www.youtube.com/watch?v=olMaJumaHC8

 

Anyone think a version of this hack with MP3 music would be cool?  It'd have less songs, but it'd have these awesome songs, at their original quality:

 

https://www.youtube.com/watch?v=WprkcmGPcNM

 

https://www.youtube.com/watch?v=R39c41csXtA

 

https://www.youtube.com/watch?v=1cG_J9rcefw

 

https://www.youtube.com/watch?v=x9xktGLUd3Q

 

https://www.youtube.com/watch?v=H2gnscqwcro

 

https://www.youtube.com/watch?v=nQD0AgAv3fw

 

https://www.youtube.com/watch?v=oJVZubxRAG4

 

https://www.youtube.com/watch?v=FCeU1GPOKIE

 

https://www.youtube.com/watch?v=OYc_Vosp9_Y

 

https://www.youtube.com/watch?v=3SfS7CnvDu0

 

Imagine how incredible a game like this would be with perfect, top of the line quality musc like in a Wii U game!

 

On another note...

 

I have some extra things I plan to add soon.

 

One, a health system, with health upgrades at certain points.  A cross between Paper Mario and the Legend of Zelda, the health system will give Mario upgrades after every boss is defeated, like the heart containers you get in the Zelda series or the energy tank things you get in Metroid. So Mario would have about 20 health (about 2 hits) when facing boss 1, and about 200 health (10 hits) when facing one of the final bosses.

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No new pictures, but I will mention some additions and features I'm planning:

 

Confirmed:

 

Rocket barrel levels.  One horizontal, one vertical.  Unfortunately, no one's ported this song yet:

 

https://www.youtube.com/watch?v=rY52G8xA72k

 

They'll be amusingly over fancy too.  Layer 2 effects, shy guys and hammer bros on rockets, bullet bills being dropped and fired straight into your initial path, moving electricity, lasers flickering on and off...

 

The HP system mentioned above.  Both parts tested well, seem to work okay.

 

Super Mario Advance 2 style status menu, where you can see dragon coins collected, lives, time spent playing, what levels are in a world, what level you're on, etc.

 

Shops, with purchasable items.

 

Possible:

 

Level intros, like NSMB Wii, my last ROM hack and various fan games like this one:

 

https://www.youtube.com/watch?v=drXYUjIcySo

 

Instant respawns, so Mario appears again immediately after dying, without needing to return to the map screen.  This exists:

 

https://www.youtube.com/watch?v=Vrt-7ihKJq4

 

But I've not had much luck with it.

 

Custom power ups. Still working on figuring out how to implement some of these, cause Hammer Mario, Frog Mario, Raccoon Mario, Tanooki Mario and others would be quite cool. I'd love to see Boomerang Mario and Ice Mario too.

 

An inventory system, like NSMB Wii.

 

A sound test is also likely.

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Thanks!  A few more updates:

 

blizzard1.png

 

boomboom.png

 

japanesehouse.png

 

krool.png

 

piranhaplant.png

 

rebelbase1.png

 

rebelbase2.png

 

rebelbase3.png

 

tank1.png

 

tank2.png

 

tank3.png

 

Not shown:

 

The Christmas secret level

The Oh Hell No mixed with Nightmare in a Coma level

The casino level in the desert world

The beehive level in the forest world

The cake level in the toy land world

Anything from the Zelda/Hyrule themed world.

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Wow, that piranha plant boss is awesome! I am loving the intricacy of your levels too.

That platform tank design is amazingly ingenious!

 

Thanks!

 

Though you should credit dahnamics for the Piranha Plant boss, I merely implemented it.  A video is here:

 

https://www.youtube.com/watch?v=bWS7ySj8ljU

 

Unfortunately, the person who programmed it has kind of left SMW hacking, probably for good (which means I'm looking for a replacement to take over coding some of the later bosses).

 

I don't think it needs to be said at this point, but brilliant as always!

 

Thanks!

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  • 2 weeks later...

Well, someone out there finally ported some Luigi's Mansion 2 music to SMW:

 

https://www.youtube.com/watch?v=I7UC_qAXNQg

 

Yes I'm using it. Gonna make a nice ghost house song.  I also asked someone to port Treacherous Mansion, which can be used in slightly more majestic haunted house levels.

 

I just hope some other songs from 3DS games get ported as well.  I'd love the Somnom Woods theme from Dream Team for an overworld map:

 

https://www.youtube.com/watch?v=Jmy506jvI3k

 

And Mushrise Park for a grass level theme:

 

https://www.youtube.com/watch?v=H2gnscqwcro

 

But the ports I heard haven't been released yet.

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Oh hey, started on a new Zelda style level.  Notice anything different?
 
HyruleCastle_00000.png

HyruleCastle_00001.png

HyruleCastle_00003.png

HyruleCastle_00004.png

HyruleCastle_00005.png

 

Yep, it'll be a top down viewed traditional Zelda dungeon, with puzzles, Zelda enemies and obstacles and the awesome Hyrule Castle music.  GFX from The Minish Cap on GBA.

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I see you're using a different sprite, did you create a new file with Mario's old file and removed gravity?

 

There's a (now removed) patch on SMW Central that makes the game like an old school RPG with top down graphics and no gravity.  I'm using that on a seperate ROM to assemble the level, then working on a way to only run the code via level ASM when Mario is in a certain area (read, the Hyrule Castle level).

 

As for the different graphics... yes, because the ones I used don't have any top down poses for Mario, since they weren't made for a patch like this.  So I picked a placeholder for now, and may replace them if I can have them edited to work in a top down game.

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A few gimmicks in progress:

 

wariobosspic.png

 

Wario as a boss (will also get a few other roles in future).

 

platform.png

 

A bonecoaster from New Super Mario Bros Wii (goes diagonally and horizontally, still needs a room designed to take advantage of the auto scroll).

 

kingfin.png

 

Kingfin gimmick.  Swim as fast as possible (when done to avoid getting hit by the rather large skeletal fish that's after you).

 

Also coming:

 

King Zing from Donkey Kong Country 2, involving a chase scene that involves dodging the Zingers he shoots as well as others in the area itself.

 

A battle with a Zelda boss... on top of the moving Gyorgs from The Minish Cap.

 

something based on this:

 

https://www.youtube.com/watch?v=qxwyXmP4eC0

 

Well, it's involving dreams, so why not a level based around a Zelda game... set in a dream?

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