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Mario's Nightmare Quest


CM30
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So yeah... some interesting news.

 

You know about Brutal Mario, right?

 

https://www.youtube.com/watch?v=INa41RSwiCc

 

Well you know how one of the best bits of the game is all the fancy custom programming and bosses and what not?

 

I have some interesting news.  I have actually managed to get carol (the maker and sole programmer behind Brutal Mario) to contribute custom sprites to this game.  No, I'm not kidding.

 

The same person who made these two awesome bosses:

 

https://www.youtube.com/watch?v=z4hf3rLPpGM

 

https://www.youtube.com/watch?v=HTQaiXO86Po

 

Is willing to code sprites for this game.  No word on whatever they'll be super epic mode 7 half 3D bosses with three phases each (likely not, mostly smaller stuff), but yeah. Pretty cool right?

 

Oh, and he's not the only one contributing.  I've also got at least two more decent programmers working on extra features (and in one case, whole levels), the best known SMW ROM hack reviewer helping with beta testing and semi official support from Fusion Gameworks (of Mushroom Kingdom Fusion and Mario Fusion Revival fame).

 

On another note, horror sprites!

 

MariosNightmareQuest_00001.png

 

MariosNightmareQuest_00002.png

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So yeah, postgame stuff!

 

Well, you didn't think this game had no optional content, did you?

 

In addition to the ten or so much more difficult secret levels scattered around the overworld (the space station, halloween, christmas, creepypasta, post apocalyptic, beehive, casino, zombie toad house, Koholint Island and warped void levels mentioned earlier), you'll also get some interesting other stuff:

 

1. Champion's Road/Perfect Run style level

 

Think you're good at Mario games?  Or this fan game?

 

Well, how about this level?  If you get all but two other exits, you unlock a Perfect Run style marathon level which reuses almost all the level themes you've seen since the beginning of the game, has absurdly tough obstacles to avoid... and has absolutely no checkpoints whatsoever.  It has no bosses, no real 'ending'. it's just there for nutcases with too much time on their hands.

 

2. The Scarescraper/Pit of 100 Trials style level

 

Think you're really good at combat?  Have a 100 floor tower based gauntlet, based on the Scarescraper from Luigi's Mansion Dark Moon, the Pit of 100 Trials from Paper Mario and the Savage Labyrinth/Cave of Ordeals from the Zelda series.  Every ten floors has goodies and an exit, but to truly win, you'll need to reach the roof.  Capable of taking down everyone and everything you've seen so far?

 

https://www.youtube.com/watch?v=l9jLe2orE_Y

 

3. Playable Epilogue

 

You know how normal games just... kind of end once you've won and saved the world?

 

Well not quite.  Instead of playing the same stuff after beating the game, you end up in front of Mario's house with a choice; go left and get a nice rest, ending the game.  Or... go right and save the world... again!

 

Yep, the game's short (four levels) sequel is actually part of its predecessor.  Cause wouldn't it be awesome if you played a real game where beating everything actually gave you a free sequel?

 

So yes, thoughts on this stuff?

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Let's not get too overhyped, there are always going to be better SMW mods out there, even if this one has a certain 'epic' feel to it.

 

On another note, there's been some nice music released that I might use for certain parts of this game:

 

https://www.youtube.com/watch?v=QDn_uaOEWJ0

 

https://www.youtube.com/watch?v=3_3jIiLhxqc

 

I'm also waiting on some custom drawn graphics for certain bosses and levels.

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Okay, to be honest, I'm not sure what to do about this game at the moment.  With SMW's limitations getting in the way and being annoying, it seems like I've got only two things left as possibilities:

 

1. Split the game into two or three parts, ala Super Mario World the Lost Adventure (another great SMW hack series I'm playing through at the moment)

 

2. Or simply scrap Lunar Magic and SMW modding altogether, and turn it into a Game Maker game or something.

 

Because at the moment, Lunar Magic, various patches and AddmusicK do not simply to be working well together, and I'm tired of the silly incompatibility issues caused by these ROM hacking tools and their lack of proper quality assurance testing.

 

So what should I do?  A, make it episodic, or B, go the Mushroom Kingdom Fusion route and drop Lunar Magic altogether.

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I vote for episodic. It means that the game retains the exact mechanics and control of the original game, and it's not a big issue if it's split into parts for me personally, in fact it's probably better, because everyone gets to see some of the game earlier than before.

However, if you can make a GameMaker game that feels like the original and think you can pull it off, then by all means go ahead :D

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I vote for episodic. It means that the game retains the exact mechanics and control of the original game, and it's not a big issue if it's split into parts for me personally, in fact it's probably better, because everyone gets to see some of the game earlier than before.

However, if you can make a GameMaker game that feels like the original and think you can pull it off, then by all means go ahead :D

 

Thanks.  My probable plan at the moment is to start with an episodic version and then eventually try and port it to a non SMW engine so people can experience the whole game without changing virtual 'discs'.

 

Either way, take this as a potentially good thing; the game will have more levels, worlds and contents with this structure (I've already planned at least ten new levels in earlier worlds and two or three fully fledged new worlds for an episodic version).

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Oh, and some part 2 level concepts:

 

Dire Desert

  • Desert Trek
  • Arabian Night
  • Desert Caverns
  • Spring Water Oasis
  • Avoid Sunstroke!
  • Perilous Pyramid
  • Switch Palace
  • Viva Las Vegas

Outer Galaxy

  • First Steps
  • Buoy Base Galaxy
  • Armada Attack
  • Castle Bleck
  • Final Destination
  • Digital Disaster
  • The Perfect Run

Hyrule

  • Hyrule Cliffs
  • Royal Crypt
  • Palace of Winds
  • Dragon Roost Isle
  • Stone Tower Temple
  • Hyrule Castle
  • Switch Palace
  • Koholint Island

Toy Land

  • Toy Box Thrills
  • Spring in Your Step
  • Playroom Panic
  • Toy Trials
  • The Hooniversity
  • Switch Palace
  • The Warped Void

Kitchen Island

  • Mt Tea Pot
  • Sherbet Land
  • Ancient Ruins
  • Stove Canyon
  • SS Tea Cup
  • Maze Woods
  • Syrup Castle
  • Mysterious Factory
  • Uncanny Manor

Boss: The Guardian Attacks!

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Game Maker is pretty awesome. Before I started using the internet, it was my tool of choice. Was spitting out games left and right. That said, player control for platform games is tedious. You have to be aware of how the physics work. So I'm with Keanine about keeping it a mod for now

 

Okay then.

 

Just a heads up for everyone though; I'm currently working on my new website at https://gamingreinvented.com (affiliation with the GCN is probably coming upon launch), so I won't be posting updates since about the 3rd or 4th of June.

 

That said, my new site will include project hosting for works like this, perhaps even with the ability to have custom layouts like that old URA Zelda site we had here.

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Thanks!

 

This will make it better still though:

 

http://www.smwcentral.net/?p=viewthread&t=78990

 

Any SNES song... portable at the drop of a hat, complete with original samples.

 

It works pretty freaking well too.  For example, with absolutely no porting knowledge at all, you can rip Donkey Kong Country music at decent quality (cut off, because it's both a demo and I didn't loop at the right point):

 

https://dl.dropboxusercontent.com/u/67216205/BossSampleTest.mp3

 

The files are too big to use it for all of them (it doesn't loop them at all, so the txts are massive), but for a few odd songs? Could be a very nice way to do things.

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Please note that after the Pokemon Prism issue, I will pointing out that this game will not shut down unless required to by a court. If Nintendo really thinks they can go after ROM hacking that much, then they can prove it to a judge. Or three given the appeals system.

 

Either way, this game will be finished. No exceptions.

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