CM30 Posted May 1, 2015 Author Share Posted May 1, 2015 So yeah... some interesting news. You know about Brutal Mario, right? https://www.youtube.com/watch?v=INa41RSwiCc Well you know how one of the best bits of the game is all the fancy custom programming and bosses and what not? I have some interesting news. I have actually managed to get carol (the maker and sole programmer behind Brutal Mario) to contribute custom sprites to this game. No, I'm not kidding. The same person who made these two awesome bosses: https://www.youtube.com/watch?v=z4hf3rLPpGM https://www.youtube.com/watch?v=HTQaiXO86Po Is willing to code sprites for this game. No word on whatever they'll be super epic mode 7 half 3D bosses with three phases each (likely not, mostly smaller stuff), but yeah. Pretty cool right? Oh, and he's not the only one contributing. I've also got at least two more decent programmers working on extra features (and in one case, whole levels), the best known SMW ROM hack reviewer helping with beta testing and semi official support from Fusion Gameworks (of Mushroom Kingdom Fusion and Mario Fusion Revival fame). On another note, horror sprites! 2 Link to comment Share on other sites More sharing options...
CM30 Posted May 2, 2015 Author Share Posted May 2, 2015 So yeah, postgame stuff! Well, you didn't think this game had no optional content, did you? In addition to the ten or so much more difficult secret levels scattered around the overworld (the space station, halloween, christmas, creepypasta, post apocalyptic, beehive, casino, zombie toad house, Koholint Island and warped void levels mentioned earlier), you'll also get some interesting other stuff: 1. Champion's Road/Perfect Run style level Think you're good at Mario games? Or this fan game? Well, how about this level? If you get all but two other exits, you unlock a Perfect Run style marathon level which reuses almost all the level themes you've seen since the beginning of the game, has absurdly tough obstacles to avoid... and has absolutely no checkpoints whatsoever. It has no bosses, no real 'ending'. it's just there for nutcases with too much time on their hands. 2. The Scarescraper/Pit of 100 Trials style level Think you're really good at combat? Have a 100 floor tower based gauntlet, based on the Scarescraper from Luigi's Mansion Dark Moon, the Pit of 100 Trials from Paper Mario and the Savage Labyrinth/Cave of Ordeals from the Zelda series. Every ten floors has goodies and an exit, but to truly win, you'll need to reach the roof. Capable of taking down everyone and everything you've seen so far? https://www.youtube.com/watch?v=l9jLe2orE_Y 3. Playable Epilogue You know how normal games just... kind of end once you've won and saved the world? Well not quite. Instead of playing the same stuff after beating the game, you end up in front of Mario's house with a choice; go left and get a nice rest, ending the game. Or... go right and save the world... again! Yep, the game's short (four levels) sequel is actually part of its predecessor. Cause wouldn't it be awesome if you played a real game where beating everything actually gave you a free sequel? So yes, thoughts on this stuff? 3 Link to comment Share on other sites More sharing options...
oddMLan Posted May 7, 2015 Share Posted May 7, 2015 This is turning out to be a mod of truly epic proportions! Can't wait to play it! Link to comment Share on other sites More sharing options...
CM30 Posted May 8, 2015 Author Share Posted May 8, 2015 Let's not get too overhyped, there are always going to be better SMW mods out there, even if this one has a certain 'epic' feel to it. On another note, there's been some nice music released that I might use for certain parts of this game: https://www.youtube.com/watch?v=QDn_uaOEWJ0 https://www.youtube.com/watch?v=3_3jIiLhxqc I'm also waiting on some custom drawn graphics for certain bosses and levels. Link to comment Share on other sites More sharing options...
CM30 Posted May 8, 2015 Author Share Posted May 8, 2015 Okay, to be honest, I'm not sure what to do about this game at the moment. With SMW's limitations getting in the way and being annoying, it seems like I've got only two things left as possibilities: 1. Split the game into two or three parts, ala Super Mario World the Lost Adventure (another great SMW hack series I'm playing through at the moment) 2. Or simply scrap Lunar Magic and SMW modding altogether, and turn it into a Game Maker game or something. Because at the moment, Lunar Magic, various patches and AddmusicK do not simply to be working well together, and I'm tired of the silly incompatibility issues caused by these ROM hacking tools and their lack of proper quality assurance testing. So what should I do? A, make it episodic, or B, go the Mushroom Kingdom Fusion route and drop Lunar Magic altogether. Link to comment Share on other sites More sharing options...
Keanine Posted May 9, 2015 Share Posted May 9, 2015 I vote for episodic. It means that the game retains the exact mechanics and control of the original game, and it's not a big issue if it's split into parts for me personally, in fact it's probably better, because everyone gets to see some of the game earlier than before. However, if you can make a GameMaker game that feels like the original and think you can pull it off, then by all means go ahead Link to comment Share on other sites More sharing options...
CM30 Posted May 10, 2015 Author Share Posted May 10, 2015 I vote for episodic. It means that the game retains the exact mechanics and control of the original game, and it's not a big issue if it's split into parts for me personally, in fact it's probably better, because everyone gets to see some of the game earlier than before. However, if you can make a GameMaker game that feels like the original and think you can pull it off, then by all means go ahead Thanks. My probable plan at the moment is to start with an episodic version and then eventually try and port it to a non SMW engine so people can experience the whole game without changing virtual 'discs'. Either way, take this as a potentially good thing; the game will have more levels, worlds and contents with this structure (I've already planned at least ten new levels in earlier worlds and two or three fully fledged new worlds for an episodic version). 1 Link to comment Share on other sites More sharing options...
CM30 Posted May 13, 2015 Author Share Posted May 13, 2015 So yeah, some Yuga graphics for this project from Chpexo on ROM Hacking.net: Thoughts? 1 Link to comment Share on other sites More sharing options...
CM30 Posted May 17, 2015 Author Share Posted May 17, 2015 Oh, and some part 2 level concepts: Dire Desert Desert Trek Arabian Night Desert Caverns Spring Water Oasis Avoid Sunstroke! Perilous Pyramid Switch Palace Viva Las Vegas Outer Galaxy First Steps Buoy Base Galaxy Armada Attack Castle Bleck Final Destination Digital Disaster The Perfect Run Hyrule Hyrule Cliffs Royal Crypt Palace of Winds Dragon Roost Isle Stone Tower Temple Hyrule Castle Switch Palace Koholint Island Toy Land Toy Box Thrills Spring in Your Step Playroom Panic Toy Trials The Hooniversity Switch Palace The Warped Void Kitchen Island Mt Tea Pot Sherbet Land Ancient Ruins Stove Canyon SS Tea Cup Maze Woods Syrup Castle Mysterious Factory Uncanny Manor Boss: The Guardian Attacks! 1 Link to comment Share on other sites More sharing options...
SoulofDeity Posted May 20, 2015 Share Posted May 20, 2015 Game Maker is pretty awesome. Before I started using the internet, it was my tool of choice. Was spitting out games left and right. That said, player control for platform games is tedious. You have to be aware of how the physics work. So I'm with Keanine about keeping it a mod for now 1 Link to comment Share on other sites More sharing options...
CM30 Posted May 24, 2015 Author Share Posted May 24, 2015 Game Maker is pretty awesome. Before I started using the internet, it was my tool of choice. Was spitting out games left and right. That said, player control for platform games is tedious. You have to be aware of how the physics work. So I'm with Keanine about keeping it a mod for now Okay then. Just a heads up for everyone though; I'm currently working on my new website at https://gamingreinvented.com (affiliation with the GCN is probably coming upon launch), so I won't be posting updates since about the 3rd or 4th of June. That said, my new site will include project hosting for works like this, perhaps even with the ability to have custom layouts like that old URA Zelda site we had here. Link to comment Share on other sites More sharing options...
CM30 Posted June 7, 2015 Author Share Posted June 7, 2015 Updated: Ignore the status bar, I'm going to fix it later. 3 Link to comment Share on other sites More sharing options...
CM30 Posted June 8, 2015 Author Share Posted June 8, 2015 Redone another level: 2 Link to comment Share on other sites More sharing options...
NoSkinnedKoopa Posted June 20, 2015 Share Posted June 20, 2015 Still looks freaking amazing man keep it up! Link to comment Share on other sites More sharing options...
CM30 Posted June 20, 2015 Author Share Posted June 20, 2015 Thanks! This will make it better still though: http://www.smwcentral.net/?p=viewthread&t=78990 Any SNES song... portable at the drop of a hat, complete with original samples. It works pretty freaking well too. For example, with absolutely no porting knowledge at all, you can rip Donkey Kong Country music at decent quality (cut off, because it's both a demo and I didn't loop at the right point): https://dl.dropboxusercontent.com/u/67216205/BossSampleTest.mp3 The files are too big to use it for all of them (it doesn't loop them at all, so the txts are massive), but for a few odd songs? Could be a very nice way to do things. 2 Link to comment Share on other sites More sharing options...
CM30 Posted June 29, 2015 Author Share Posted June 29, 2015 And then this patch I'm going to be using: Guess what it does... Link to comment Share on other sites More sharing options...
CM30 Posted December 3, 2015 Author Share Posted December 3, 2015 So a ton of stuff went missing in this topic. Either way, demo download is here: https://gamingreinvented.com/forum/index.php?resources/marios-nightmare-quest-part-1-demo-1.15/ And the board for it on Fusion Gameworks is here: http://www.fusiongameworks.net/smf/index.php/board,58.0.html This topic is basically irrelevant now. Link to comment Share on other sites More sharing options...
CM30 Posted August 21, 2016 Author Share Posted August 21, 2016 Well, I thought I wouldn't just leave updates on one site. So yeah, some updates: 3 Link to comment Share on other sites More sharing options...
CM30 Posted October 21, 2016 Author Share Posted October 21, 2016 Still not dead, though it's been pretty much on hiatus for a few months now. I do have some new pictures though! 1 Link to comment Share on other sites More sharing options...
CM30 Posted December 21, 2016 Author Share Posted December 21, 2016 Please note that after the Pokemon Prism issue, I will pointing out that this game will not shut down unless required to by a court. If Nintendo really thinks they can go after ROM hacking that much, then they can prove it to a judge. Or three given the appeals system. Either way, this game will be finished. No exceptions. 2 Link to comment Share on other sites More sharing options...
SirZandro Posted January 18, 2017 Share Posted January 18, 2017 I know your progress has been slow but just wanted to say it's looking awesome! Keep it up and still looking forward to it finished Link to comment Share on other sites More sharing options...
CM30 Posted January 21, 2017 Author Share Posted January 21, 2017 Thanks! There will be some updates soon though, so don't worry too much about progress being slow. 1 Link to comment Share on other sites More sharing options...
CM30 Posted January 27, 2017 Author Share Posted January 27, 2017 Nope, still not dead: 2 Link to comment Share on other sites More sharing options...
CM30 Posted January 30, 2017 Author Share Posted January 30, 2017 Final GFX update: 1 Link to comment Share on other sites More sharing options...
Zeth Ryder Posted January 30, 2017 Share Posted January 30, 2017 I'm really impressed with amount of work you are putting into this! Keep up the great work CM30! 1 Link to comment Share on other sites More sharing options...
Recommended Posts