Second, there has been some research into a glitch called "Void Warp", and what we've discovered is that there are at least two types of out of bounds collision polys. One is an instantanious zone out if Link steps on / is over it and respawns you based on the entrance index at I think 15E660 in the Debug Rom (it's where the save stuff starts), while the second respawns you based on the coordinates that would be stored by Farore's Wind if you set a return point. Is this known/correct?
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mzxrules
First, can anyone explain all of this better because I've wanted to simplify this page but it's a complete mess to me: http://wiki.spinout182.com/w/Zelda_64:_Collision_Format#Polygon_Types
Second, there has been some research into a glitch called "Void Warp", and what we've discovered is that there are at least two types of out of bounds collision polys. One is an instantanious zone out if Link steps on / is over it and respawns you based on the entrance index at I think 15E660 in the Debug Rom (it's where the save stuff starts), while the second respawns you based on the coordinates that would be stored by Farore's Wind if you set a return point. Is this known/correct?
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