xdaniel Posted April 1, 2014 Share Posted April 1, 2014 I was looking through some non-model files in OoT 3D out of curiosity, and am pretty sure I stumbled across at least the vertices and some textures for... something. It's not in the same format the rest of the models are (cmb) - in fact, I have no idea how anything besides the vertices works yet - but at least the textures can be converted using existing code. Seems to be at least two different models, too. I hacked together some basic code to render those vertices as "point clouds", the result of which you can see in the spoiler below. One of the two models looks familiar, too, but I can't quite put my finger on it... ...also, have the textures I mentioned: 3 Link to comment Share on other sites More sharing options...
Vexiant Posted April 1, 2014 Share Posted April 1, 2014 Maybe the latter are the 4-way intersections in the lost woods? Link to comment Share on other sites More sharing options...
Zeth Ryder Posted April 1, 2014 Share Posted April 1, 2014 That last one, isn't that the windwaker test room with the pigs?! o-O EDIT: IT IS! http://youtu.be/4hE9zJKinMs?t=3m24s You can see the textures and the design match up with that room! 2 Link to comment Share on other sites More sharing options...
Sage of Mirrors Posted April 1, 2014 Share Posted April 1, 2014 Where can these non-model models be found? Link to comment Share on other sites More sharing options...
Three_Pendants Posted April 1, 2014 Share Posted April 1, 2014 Hah! Impressive work XDaniel, and good eyes there Zeth. Strange that they would include a Wind Waker test model into a remake of OoT, maybe they planned to use the Wind Waker engine originally before creating their own modified version of OoT's. Link to comment Share on other sites More sharing options...
mzxrules Posted April 1, 2014 Share Posted April 1, 2014 Unfortunately today is April first so I won't believe you for now. 1 Link to comment Share on other sites More sharing options...
john_smith_account Posted April 1, 2014 Share Posted April 1, 2014 Hah! Impressive work XDaniel, and good eyes there Zeth. Strange that they would include a Wind Waker test model into a remake of OoT, maybe they planned to use the Wind Waker engine originally before creating their own modified version of OoT's. Stranger things have turned up so far. That level never made sense in WW, so maybe it was a late removed beta from OOT. Link to comment Share on other sites More sharing options...
xdaniel Posted April 2, 2014 Author Share Posted April 2, 2014 (edited) Unfortunately today is April first so I won't believe you for now. Well, it's April 2nd over here by now, so here's more details... I apologize, guys: April Fools! mzxrules was right. While I really have looked into some non-model files, I have not found anything like that. The screenshots are just some clever (not really) fakes composed of actual screenshots from the OoT3D cmb viewer and screenshots from other sources, while the textures are actually from Wind Waker. More about that in the next spoiler block, if you're interested. The whole thing was a collaboration between JSA and myself, who contacted me about a week ago, asking if I'd be interested in pulling an April Fools joke. We brainstormed various things, some more believable, some less, some kinda outrageous, and what you see in the first post - 3DS, Wind Waker test levels, needing help identifying, etc. - is what we ended up with. Again, my apologies. I hope you don't mind this joke too much, or maybe even found it funny? (EDIT: Also went ahead and moved the thread to Randomness.) ...and more on the technical side: The first screenshot is a bad rendering of Mega Man Legends' intro dungeon's first cutscene area - it's also not far from how well I can render the game's stages, with how much (or little) I know about its stage format. Triangles are actually understood, btw, but vertex clouds seemed easier to fake The second screenshot and the textures are from Wind Waker's H_test, which Zeth correctly identified. The screenshot was made by intentionally gimping Wind Viewer's renderer (disable texturing and vertex colors, render all primitives as points, etc), while the textures were also dumped using WV (a function I don't think I ever added to the GUI...? Not sure). Both screenshots were "Paint Shop Pro"-ed, taking two OoT3D viewer screenshots - Saria's actor model loaded directly on startup, bypassing the treeview and other GUI stuff being initialized - then removing the actual model rendering and the top-left box of text on the HUD, and pasting in the renderings from the other two programs. Edited April 2, 2014 by xdaniel 2 Link to comment Share on other sites More sharing options...
Mallos31 Posted April 2, 2014 Share Posted April 2, 2014 Very clever! I keep forgetting about April Fool's day, so it makes the jokes a lot more fun Link to comment Share on other sites More sharing options...
john_smith_account Posted April 2, 2014 Share Posted April 2, 2014 Yeah I put XDaniel up to it, but he came up with the genius part. All and all I think it went well enough. Link to comment Share on other sites More sharing options...
Three_Pendants Posted April 2, 2014 Share Posted April 2, 2014 A Wind Waker test room being in an OoT remake (TP, SS, PH, ST all based off of Wind Waker's engine) wouldn't have been that outlandish and would have made a good deal of sense. It had me going, great work fellows! 1 Link to comment Share on other sites More sharing options...
mzxrules Posted April 5, 2014 Share Posted April 5, 2014 Sadly I was hoping recent drama would turn out to be an April Fools prank 2 Link to comment Share on other sites More sharing options...
Antidote Posted April 7, 2014 Share Posted April 7, 2014 A Wind Waker test room being in an OoT remake (TP, SS, PH, ST all based off of Wind Waker's engine) wouldn't have been that outlandish and would have made a good deal of sense. It had me going, great work fellows! Wrong, PH and ST have their own engine, SS is based on the Brawl engine which uses Nintendo's NW4R code for things like hermite splines, and animation. Link to comment Share on other sites More sharing options...
Three_Pendants Posted April 8, 2014 Share Posted April 8, 2014 The more you know, I suppose. Thanks foor the clarification. I had heard that SS used the Wind Waker engine as a base. But I guess it uses a ?modified? Brawl one? Link to comment Share on other sites More sharing options...
Airikita Posted April 8, 2014 Share Posted April 8, 2014 The more you know, I suppose. Thanks foor the clarification. I had heard that SS used the Wind Waker engine as a base. But I guess it uses a ?modified? Brawl one? No, I think that's just fans speculating since SS was cell-shaded. Just a rumor. Link to comment Share on other sites More sharing options...
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